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<blockquote data-quote="MNblockhead" data-source="post: 7152139" data-attributes="member: 6796661"><p>When I got back into TTRPGs after a long absence, it started as world building hobby before I ever got together a group of players and started the campaign. I use Realm Works to build and manage my world. My games are one full 8-hour Saturday, once per month, and I put a lot of time into prepping between sessions. </p><p></p><p>After two years, however, I'm starting to burn out. Some things that I do to make it more manageable now:</p><p></p><p>1. I don't do hardly any crafting. I use printable battlemaps and paper flat minis for important combats and do theater of the mind for most combats. </p><p></p><p>2. My world is a sandbox but it is huge. Even with as much work that I put into the world, trying to run games ad hoc—especially at higher levels—is too difficult for me to pull off and still have a compelling story. Instead, at the end of a session, I speak with the players on where they want to go next. They still get to choose or make storylines they are interested in and travel to wherever they are interested in, but I they make that decision at the end of a session so I have time to prep the next. </p><p></p><p>3. I integrate more purchased material into my campaign, selecting and customizing them to fit my storyline and setting. </p><p></p><p>I'll be wrapping up this campaign in a few months and taking a break from my world for a while. My next game will be Curse of Straud, which I'll run from the book. I bought the Schley map packs and will print them with a plotter. It will be such a relief and much more fun for me to DM without the stress of having to create my own content. I like creating my content but it was beginning to feel like work and was hard to balance with family and work, even with only meeting once per month.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7152139, member: 6796661"] When I got back into TTRPGs after a long absence, it started as world building hobby before I ever got together a group of players and started the campaign. I use Realm Works to build and manage my world. My games are one full 8-hour Saturday, once per month, and I put a lot of time into prepping between sessions. After two years, however, I'm starting to burn out. Some things that I do to make it more manageable now: 1. I don't do hardly any crafting. I use printable battlemaps and paper flat minis for important combats and do theater of the mind for most combats. 2. My world is a sandbox but it is huge. Even with as much work that I put into the world, trying to run games ad hoc—especially at higher levels—is too difficult for me to pull off and still have a compelling story. Instead, at the end of a session, I speak with the players on where they want to go next. They still get to choose or make storylines they are interested in and travel to wherever they are interested in, but I they make that decision at the end of a session so I have time to prep the next. 3. I integrate more purchased material into my campaign, selecting and customizing them to fit my storyline and setting. I'll be wrapping up this campaign in a few months and taking a break from my world for a while. My next game will be Curse of Straud, which I'll run from the book. I bought the Schley map packs and will print them with a plotter. It will be such a relief and much more fun for me to DM without the stress of having to create my own content. I like creating my content but it was beginning to feel like work and was hard to balance with family and work, even with only meeting once per month. [/QUOTE]
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