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<blockquote data-quote="Lanefan" data-source="post: 7152280" data-attributes="member: 29398"><p>Overall campaign: quite a bit of prep ahead of time - complete rules overhaul, projected storyboard for what I'd like to run (and may get to actually run bits of), and worldbuilding: maps, history, major NPCs, weather and climate, realms and nations, etc.</p><p></p><p>Session by session: if I'm doing it right the macro side pretty much runs itself. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I just have to worry about the run-of-play stuff - narration, characterization of NPCs, the usual.</p><p></p><p>If I'm using a homebrew adventure I'll have made enough notes and maps ahead of time to run it; if I'm using a canned module then I do very little beforehand. I improvise more than my players probably realize, and have to when they left-turn - which in fairness they don't do nearly as often as they might. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>After the session is when the real homework comes: offline and online adventure logs (the offline one has some DM-only info in it), occasional character updates via email, stats and records updates, etc.</p><p></p><p>DM side: paper, writing implements, module (if relevant), notes from previous sessions/adventures, DM screen with lots of sticky notes, smartphone; and right nearby are rulebooks, minis, maps, tables and charts, etc.</p><p>Player side: chalkboard, minis, character sheets, player-side records and notes, tablets; and right nearby are rulebooks, more minis</p><p>Both sides: dice, snacks, happy drinks</p><p></p><p>4 hours, give or take; once a week, give or take.</p><p></p><p>Lan-"one of these days I'll scare myself by counting up how many dice reside here"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7152280, member: 29398"] Overall campaign: quite a bit of prep ahead of time - complete rules overhaul, projected storyboard for what I'd like to run (and may get to actually run bits of), and worldbuilding: maps, history, major NPCs, weather and climate, realms and nations, etc. Session by session: if I'm doing it right the macro side pretty much runs itself. :) I just have to worry about the run-of-play stuff - narration, characterization of NPCs, the usual. If I'm using a homebrew adventure I'll have made enough notes and maps ahead of time to run it; if I'm using a canned module then I do very little beforehand. I improvise more than my players probably realize, and have to when they left-turn - which in fairness they don't do nearly as often as they might. :) After the session is when the real homework comes: offline and online adventure logs (the offline one has some DM-only info in it), occasional character updates via email, stats and records updates, etc. DM side: paper, writing implements, module (if relevant), notes from previous sessions/adventures, DM screen with lots of sticky notes, smartphone; and right nearby are rulebooks, minis, maps, tables and charts, etc. Player side: chalkboard, minis, character sheets, player-side records and notes, tablets; and right nearby are rulebooks, more minis Both sides: dice, snacks, happy drinks 4 hours, give or take; once a week, give or take. Lan-"one of these days I'll scare myself by counting up how many dice reside here"-efan [/QUOTE]
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