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General Tabletop Discussion
*Dungeons & Dragons
Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="CAFRedblade" data-source="post: 7491578" data-attributes="member: 34503"><p>Toss more small encounters at them, let them use more resources before the mid and boss combats to be more constrained. Don't give em a chance to short rest.</p><p></p><p>Return Massive Damage rules to the game. On a strike of 50hp (or more) the player gets an automatic Failed Death Save. Also apply a Failed Death Save on Crits against PC's. </p><p>Can't kill you unless you fall to zero HP, but you're bleeding all over the place if you have 3 failed saves and are still standing.</p><p></p><p>Use longer Short and Long Rest recovery, and limit HD recovery.</p><p></p><p>All kind of things you can do to make things a little more lethal.</p><p></p><p>I use the Perkins Crit rule. Maximum base damage and then roll, can lead to some spectacular hits for some PC's and NPCs alike.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 7491578, member: 34503"] Toss more small encounters at them, let them use more resources before the mid and boss combats to be more constrained. Don't give em a chance to short rest. Return Massive Damage rules to the game. On a strike of 50hp (or more) the player gets an automatic Failed Death Save. Also apply a Failed Death Save on Crits against PC's. Can't kill you unless you fall to zero HP, but you're bleeding all over the place if you have 3 failed saves and are still standing. Use longer Short and Long Rest recovery, and limit HD recovery. All kind of things you can do to make things a little more lethal. I use the Perkins Crit rule. Maximum base damage and then roll, can lead to some spectacular hits for some PC's and NPCs alike. [/QUOTE]
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Preserving the Fear Inherent in 1st Level
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