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General Tabletop Discussion
*Pathfinder & Starfinder
"Prestige Caster" -Casters as Prestige Classes
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<blockquote data-quote="drexes" data-source="post: 2955716" data-attributes="member: 24176"><p>The only thing I see is the ramifications. Just keep in mind that without some other type of bonus there will very little incentive to going into the PrC's. !st level magic missile or cure light wounds will be pretty weak by seventh level. At that point characters may well feel spellcasting is les sin thier best interest than say full plate. It would make an interesting dynamic but you'll have to do more than just delay spell progression otherwise it will be very unattractive to players.</p><p></p><p>For prereqs you could require the skills you mention plus the special prereq of finding a master to apprentice under, he might require a quest that relies more on intellect than on martial ability before he takes on a student. Then I would use a prereq of a certain amount of training time to reflect the new training that must be undertaken. </p><p></p><p>I think if you limit magic to sixth it will be even less attractive thus needing more "balancers".Maybe you could get rid of Spell Resistance. If magic is rare so too could the ability to resist it. This will also limit the number of casters in the world, it's harder to do so fewer people do it. That in turn leads to fewer magic items (making them more rare and more expensive) and fewer chances to come across spell books (which might make casters more possessive and less likely to sell or trade spells even at a vastly increased cost). </p><p></p><p>Low magic campaigns seem popular on these boards so you should get some good feedback on these boards.</p><p></p><p>Just my thoughts</p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2955716, member: 24176"] The only thing I see is the ramifications. Just keep in mind that without some other type of bonus there will very little incentive to going into the PrC's. !st level magic missile or cure light wounds will be pretty weak by seventh level. At that point characters may well feel spellcasting is les sin thier best interest than say full plate. It would make an interesting dynamic but you'll have to do more than just delay spell progression otherwise it will be very unattractive to players. For prereqs you could require the skills you mention plus the special prereq of finding a master to apprentice under, he might require a quest that relies more on intellect than on martial ability before he takes on a student. Then I would use a prereq of a certain amount of training time to reflect the new training that must be undertaken. I think if you limit magic to sixth it will be even less attractive thus needing more "balancers".Maybe you could get rid of Spell Resistance. If magic is rare so too could the ability to resist it. This will also limit the number of casters in the world, it's harder to do so fewer people do it. That in turn leads to fewer magic items (making them more rare and more expensive) and fewer chances to come across spell books (which might make casters more possessive and less likely to sell or trade spells even at a vastly increased cost). Low magic campaigns seem popular on these boards so you should get some good feedback on these boards. Just my thoughts Drexes [/QUOTE]
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"Prestige Caster" -Casters as Prestige Classes
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