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Pretty Darn Fun (A look at new PDFs)
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<blockquote data-quote="callinostros" data-source="post: 7649023" data-attributes="member: 72615"><p><span style="font-size: 12px">This week we have 10 excellent and interesting PDFs to take a look at. We have Shadowrun mixing with politics, advice on comedy, some new rule sets with cool settings, some new settings for cool fantasy campaigns, some books that can be used in just about any game and a mix of <span style="font-size: 12px">other styles/genres/systems. T</span>he Spotlight highlights an old but superb game system making its way to PDF form. It’s all a nice assortment and you’re sure to find something you like.</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107819/Shadowrun%3A-Dirty-Tricks" target="_blank"><span style="font-size: 12px"><strong>Shadowrun: Dirty Tricks</strong></span></a></p><p> <span style="font-size: 12px">Just in time for the US elections is this book detailing with politics in the Shadowrun universe. I’ve often felt politics and the potential intrigue inherent therein makes for a refreshing change from “normal” adventures. They tend to allow for more role-playing while still keeping an edge of tension going. And I love Shadowrun. This hefty book, 160 pages, looks like an exhaustive treatise on the subject for the Shadowrun setting which could easily provide plenty of fun adventures.</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107813/How-to-Use-Comedy-In-Your-Game" target="_blank"><span style="font-size: 12px"><strong>How to Use Comedy in Your Game</strong></span></a></p><p> <span style="font-size: 12px">Comedy in an rpg game is a tricky thing. Too much and it becomes slapstick and the campaign can lose its “realism”. Too little and the game can become too serious and heavy, not fun. Somewhere there is a balance. This book says the heck with balance and tries to show how it is possible to play in a game where comedy is the goal and not a by-product. I suspect there is also advice that can be used to insert some comedy into a serious campaign without ruining it. If nothing else, this publication should get people to think in other ways when it comes to their game and comedy.</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107806/R.E.A.C.T.-Worldbook-%283.5-OGL-ed.%29" target="_blank"><span style="font-size: 12px"><strong>R.E.A.C.T. Worldbook</strong></span></a></p><p> <span style="font-size: 12px">This is a campaign book of psychics and cyborgs battling otherworldly beings to keep the world safe in an espionage driven action setting. One of their highlights is that there is no ambiguity as to who the good guys and bad guys are. You are a good guy out to save the world from the bad guys. Sounds like a lot of fun can be had with this campaign. As a nice feature, that is easiest to do with the PDF format, is that you can get the book for the <a href="http://rpg.drivethrustuff.com/product/107806/R.E.A.C.T.-Worldbook-%283.5-OGL-ed.%29" target="_blank">d20</a> or <a href="http://rpg.drivethrustuff.com/product/107805/R.E.A.C.T.-Worldbook-%28Savage-Worlds-ed.%29" target="_blank">Savage Worlds</a> or <a href="http://rpg.drivethrustuff.com/product/107807/R.E.A.C.T.-Worldbook-%28True20-ed.%29" target="_blank">True20</a> rule set. You can also get a <a href="http://rpg.drivethrustuff.com/product/107802/R.E.A.C.T.-Campaign-Sample-Adventure" target="_blank">sample adventure</a> for free to check out how it looks.</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107841/Chaos-Armory" target="_blank"><span style="font-size: 12px"><strong>Chaos Armory</strong></span></a></p><p> <span style="font-size: 12px">This is one of those books that can be used in multiple games. It looks to be system agnostic and is all about weapons for modern day, future and apocalyptic settings. It runs 144 pages and features background information, as well as a color picture, of each weapon in the book. In addition, it comes with armor that you can also customize. This looks like an excellent book for anyone running a game in those genres.</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107829/Castles-%26-Crusades-Town-of-Kalas" target="_blank"><span style="font-size: 12px"><strong>Castles & Crusades Town of Kalas</strong></span></a></p><p> <span style="font-size: 12px">Paul Kidd has been one of my favorite game designers for some time, ever since Lace and Steel came out. Now he presents us with a sandbox adventure setting in a town for the Castles & Crusades rule set. The book is purported to detail the entire town; NPCs, locations, adventure hooks and maps. While I don’t personally play Castles & Crusades, this sounds like it could easily be adapted for any fantasy rule system. And who couldn’t use a complete town for their campaign?</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107937/Corporation-Brutal-Bundle-%5BBUNDLE%5D" target="_blank"><span style="font-size: 12px"><strong>Corporation</strong></span></a></p><p> <span style="font-size: 12px">This near-future rpg looks to be full of espionage and spy goodness. In the future governments are replaced by corporations and you play an agent of one such entity. This custom system allows for augmentation of your character so they are better than a normal human; things they will need to survive. This game looks like it could be a bunch of slick fun. This particular offering is a bundle set that includes the <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=55613&it=1" target="_blank">Core Rules</a>, <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=86222&it=1" target="_blank">Incorporated Volume 1</a> (128 pages of new character options), <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=96297&it=1" target="_blank">Gate 22 </a>(a 119 page adventure) and <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=63455&it=1" target="_blank">Machine of War</a> (164 pages of new tech).</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107919/Improbable-Tales%3A-Tokyo-Kaiju-Chaos!" target="_blank"><span style="font-size: 12px"><strong>Improbable Tales: Tokyo Kaiju Chaos</strong></span></a></p><p> <span style="font-size: 12px">The superhero game, ICONS, came out a couple of years ago to much acclaim for its light system. Since then support for the game is still going strong. This adventure for the system is one of the latest offerings. It features giant monsters, giant robots and ninjas; sounds like a fun night of superhero action.</span></p><p> </p><p> <span style="font-size: 12px"><strong>Campaign Settings</strong></span></p><p> <span style="font-size: 12px">Settings have multiple uses. The obvious one is that a person can use them as a pre-made campaign setting with little to no work. However, they are also good for those times the players go off your own map into the unexplored regions; good for gathering interesting ideas for your own homemade setting; good for what’s on the other side of that magic portal; good for throwing something different at the players; good for sci-fi settings when you need another world. This week we have two generic settings that could be of use:</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107975/Keranak-Kingdoms-Fantasy-Setting" target="_blank"><span style="font-size: 12px"><strong>Keranak Kingdoms Fantasy Setting</strong></span></a></p><p> <span style="font-size: 12px">This supplement brings forth a setting in broad strokes. Instead of focusing on the minutia, it presents multiple regions, races and cultures. It then throws in multiple maps and a liberal sprinkling of adventure hooks; it even includes a starting adventure for the setting.</span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107965/The-Gazetteer-of-Durine" target="_blank"><span style="font-size: 12px"><strong>The Gazetteer of Durine</strong></span></a></p><p> <span style="font-size: 12px">This setting goes big at 105 pages. It lists the regions of a large island continent (islands tend to be easier to add into a homemade setting). At this size it’s sure to include enough information to sustain a campaign for a long time. It also comes with a full color map of the area.</span></p><p> </p><p> </p><p> <span style="font-size: 12px"><strong>Spotlight: Most Interesting PDF of the Week</strong></span></p><p> </p><p> <a href="http://rpg.drivethrustuff.com/product/107799/Champions-Complete" target="_blank"><span style="font-size: 12px"><strong>Champions Complete</strong></span></a></p><p> <span style="font-size: 12px">Champions is the trendsetting rule set that first introduced the point buy character generation system to rpgs. It is also billed as the ultimate superhero game that allows for the most powers and flexibility in choosing them. It is a venerable system first introduced in 1981 and it has stood the time very well; it is still the go-to superhero system for many gamers around the world. Over the years its system morphed into the Hero system and Champions became a genre book for the Hero rules. However, this PDF features a Champions that is complete; there are no other rule books needed to play this version of Champions. Champions is one of those rule books that should be on every serious gamers bookshelf and now you can get it in PDF form for a much lower price than the print version.</span></p><p> </p><p><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />unctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />oNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> 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[QUOTE="callinostros, post: 7649023, member: 72615"] [SIZE=3]This week we have 10 excellent and interesting PDFs to take a look at. We have Shadowrun mixing with politics, advice on comedy, some new rule sets with cool settings, some new settings for cool fantasy campaigns, some books that can be used in just about any game and a mix of [SIZE=3]other styles/genres/systems. T[/SIZE]he Spotlight highlights an old but superb game system making its way to PDF form. It’s all a nice assortment and you’re sure to find something you like.[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107819/Shadowrun%3A-Dirty-Tricks"][SIZE=3][B]Shadowrun: Dirty Tricks[/B][/SIZE][/URL] [SIZE=3]Just in time for the US elections is this book detailing with politics in the Shadowrun universe. I’ve often felt politics and the potential intrigue inherent therein makes for a refreshing change from “normal” adventures. They tend to allow for more role-playing while still keeping an edge of tension going. And I love Shadowrun. This hefty book, 160 pages, looks like an exhaustive treatise on the subject for the Shadowrun setting which could easily provide plenty of fun adventures.[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107813/How-to-Use-Comedy-In-Your-Game"][SIZE=3][B]How to Use Comedy in Your Game[/B][/SIZE][/URL] [SIZE=3]Comedy in an rpg game is a tricky thing. Too much and it becomes slapstick and the campaign can lose its “realism”. Too little and the game can become too serious and heavy, not fun. Somewhere there is a balance. This book says the heck with balance and tries to show how it is possible to play in a game where comedy is the goal and not a by-product. I suspect there is also advice that can be used to insert some comedy into a serious campaign without ruining it. If nothing else, this publication should get people to think in other ways when it comes to their game and comedy.[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107806/R.E.A.C.T.-Worldbook-%283.5-OGL-ed.%29"][SIZE=3][B]R.E.A.C.T. Worldbook[/B][/SIZE][/URL] [SIZE=3]This is a campaign book of psychics and cyborgs battling otherworldly beings to keep the world safe in an espionage driven action setting. One of their highlights is that there is no ambiguity as to who the good guys and bad guys are. You are a good guy out to save the world from the bad guys. Sounds like a lot of fun can be had with this campaign. As a nice feature, that is easiest to do with the PDF format, is that you can get the book for the [URL="http://rpg.drivethrustuff.com/product/107806/R.E.A.C.T.-Worldbook-%283.5-OGL-ed.%29"]d20[/URL] or [URL="http://rpg.drivethrustuff.com/product/107805/R.E.A.C.T.-Worldbook-%28Savage-Worlds-ed.%29"]Savage Worlds[/URL] or [URL="http://rpg.drivethrustuff.com/product/107807/R.E.A.C.T.-Worldbook-%28True20-ed.%29"]True20[/URL] rule set. You can also get a [URL="http://rpg.drivethrustuff.com/product/107802/R.E.A.C.T.-Campaign-Sample-Adventure"]sample adventure[/URL] for free to check out how it looks.[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107841/Chaos-Armory"][SIZE=3][B]Chaos Armory[/B][/SIZE][/URL] [SIZE=3]This is one of those books that can be used in multiple games. It looks to be system agnostic and is all about weapons for modern day, future and apocalyptic settings. It runs 144 pages and features background information, as well as a color picture, of each weapon in the book. In addition, it comes with armor that you can also customize. This looks like an excellent book for anyone running a game in those genres.[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107829/Castles-%26-Crusades-Town-of-Kalas"][SIZE=3][B]Castles & Crusades Town of Kalas[/B][/SIZE][/URL] [SIZE=3]Paul Kidd has been one of my favorite game designers for some time, ever since Lace and Steel came out. Now he presents us with a sandbox adventure setting in a town for the Castles & Crusades rule set. The book is purported to detail the entire town; NPCs, locations, adventure hooks and maps. While I don’t personally play Castles & Crusades, this sounds like it could easily be adapted for any fantasy rule system. And who couldn’t use a complete town for their campaign?[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107937/Corporation-Brutal-Bundle-%5BBUNDLE%5D"][SIZE=3][B]Corporation[/B][/SIZE][/URL] [SIZE=3]This near-future rpg looks to be full of espionage and spy goodness. In the future governments are replaced by corporations and you play an agent of one such entity. This custom system allows for augmentation of your character so they are better than a normal human; things they will need to survive. This game looks like it could be a bunch of slick fun. This particular offering is a bundle set that includes the [URL="http://rpg.drivethrustuff.com/product_info.php?products_id=55613&it=1"]Core Rules[/URL], [URL="http://rpg.drivethrustuff.com/product_info.php?products_id=86222&it=1"]Incorporated Volume 1[/URL] (128 pages of new character options), [URL="http://rpg.drivethrustuff.com/product_info.php?products_id=96297&it=1"]Gate 22 [/URL](a 119 page adventure) and [URL="http://rpg.drivethrustuff.com/product_info.php?products_id=63455&it=1"]Machine of War[/URL] (164 pages of new tech).[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107919/Improbable-Tales%3A-Tokyo-Kaiju-Chaos!"][SIZE=3][B]Improbable Tales: Tokyo Kaiju Chaos[/B][/SIZE][/URL] [SIZE=3]The superhero game, ICONS, came out a couple of years ago to much acclaim for its light system. Since then support for the game is still going strong. This adventure for the system is one of the latest offerings. It features giant monsters, giant robots and ninjas; sounds like a fun night of superhero action.[/SIZE] [SIZE=3][B]Campaign Settings[/B][/SIZE] [SIZE=3]Settings have multiple uses. The obvious one is that a person can use them as a pre-made campaign setting with little to no work. However, they are also good for those times the players go off your own map into the unexplored regions; good for gathering interesting ideas for your own homemade setting; good for what’s on the other side of that magic portal; good for throwing something different at the players; good for sci-fi settings when you need another world. This week we have two generic settings that could be of use:[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107975/Keranak-Kingdoms-Fantasy-Setting"][SIZE=3][B]Keranak Kingdoms Fantasy Setting[/B][/SIZE][/URL] [SIZE=3]This supplement brings forth a setting in broad strokes. Instead of focusing on the minutia, it presents multiple regions, races and cultures. It then throws in multiple maps and a liberal sprinkling of adventure hooks; it even includes a starting adventure for the setting.[/SIZE] [URL="http://rpg.drivethrustuff.com/product/107965/The-Gazetteer-of-Durine"][SIZE=3][B]The Gazetteer of Durine[/B][/SIZE][/URL] [SIZE=3]This setting goes big at 105 pages. It lists the regions of a large island continent (islands tend to be easier to add into a homemade setting). At this size it’s sure to include enough information to sustain a campaign for a long time. It also comes with a full color map of the area.[/SIZE] [SIZE=3][B]Spotlight: Most Interesting PDF of the Week[/B][/SIZE] [URL="http://rpg.drivethrustuff.com/product/107799/Champions-Complete"][SIZE=3][B]Champions Complete[/B][/SIZE][/URL] [SIZE=3]Champions is the trendsetting rule set that first introduced the point buy character generation system to rpgs. It is also billed as the ultimate superhero game that allows for the most powers and flexibility in choosing them. It is a venerable system first introduced in 1981 and it has stood the time very well; it is still the go-to superhero system for many gamers around the world. Over the years its system morphed into the Hero system and Champions became a genre book for the Hero rules. However, this PDF features a Champions that is complete; there are no other rule books needed to play this version of Champions. 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4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> [/QUOTE]
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