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Pricing teleport on a vehicle
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<blockquote data-quote="GMMichael" data-source="post: 7011927" data-attributes="member: 6685730"><p>Strangely, this ship refuses to teleport with any fewer than 37 passengers. What's more, is the travel company has needed to severely cut ticket prices, since the promised travel rate of "teleport upon setting sail" sometimes requires up to four days to happen (which is still weeks faster than most of the itineraries). The PCs can strike a bargain with a less-than-savory merchant to pay only 90,000 gold to purchase the ship, in exchange for the merchant being allowed to sell itineraries for 500 passengers (on multiple voyages).</p><p></p><p>Of course, the first time that the PCs try their new toy, they'll find out why the ship likes the number 37 so much...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7011927, member: 6685730"] Strangely, this ship refuses to teleport with any fewer than 37 passengers. What's more, is the travel company has needed to severely cut ticket prices, since the promised travel rate of "teleport upon setting sail" sometimes requires up to four days to happen (which is still weeks faster than most of the itineraries). The PCs can strike a bargain with a less-than-savory merchant to pay only 90,000 gold to purchase the ship, in exchange for the merchant being allowed to sell itineraries for 500 passengers (on multiple voyages). Of course, the first time that the PCs try their new toy, they'll find out why the ship likes the number 37 so much... [/QUOTE]
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Pricing teleport on a vehicle
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