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Prima System - Core Mechanic discussion.
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<blockquote data-quote="doghead" data-source="post: 6266620" data-attributes="member: 8243"><p>It looks like an interesting system. Once you get your head around the "divide by 5 and use the remainder to determine the last dice" then it is also quite simple to step from total ranks to dice pool.</p><p></p><p>I like the idea of having the choice between loading the dice one one task to ensure the best result i.e. Total Rank 11 (best 2 of 1d20+2d12+1d4), or splitting the dice to try and achieve multiple actions. Based on the above it looks like you only get one 1d20, with subsequent actions rolled without the d20 <em>(first action: 1d20+1d12 and second action: 1d12+1d4).</em> Is it an option to go <em>(first action 1d20+1d4, second action: 2d12)</em>?</p><p></p><p>Alternatively, you could say that in order to attempt iterative actions, you have to burn a dice. Thus making Total Rank 16 the threshold for 2 actions, 26 the threshold for 3 actions <em>etc</em>. </p><p></p><p><em>2 actions: 1d20+1d12, 2d12 and (burn 1d4) - Min Total Rank 16 (3d12+1d4)</em></p><p><em>3 actions: 1d20+1d12, 2d12, 2d12 and (burn 1d4) - Min Total Rank 26 (5d12+1d4)</em></p><p></p><p>If you required the character to burn a dice for each iteration, the Thresholds become Total Rank 16 for two actions, Total Rank of 31 for three actions <em>etc</em></p><p></p><p><em>2 actions: 1d20+1d12 (free), 2d12 (burn 1d4) - Min Total Rank 16 (3d12+1d4)</em></p><p><em>3 actions: 1d20+1d12 (free), 2d12 (burn 1d12), 2d12 (burn 1d4) - Min Total Rank 31 (6d12+1d4)</em></p><p></p><p>The former is a little more elegant in progression (16/26/36/46/etc), the latter definitely pushes the multiple iterations into the domain of the high level character.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6266620, member: 8243"] It looks like an interesting system. Once you get your head around the "divide by 5 and use the remainder to determine the last dice" then it is also quite simple to step from total ranks to dice pool. I like the idea of having the choice between loading the dice one one task to ensure the best result i.e. Total Rank 11 (best 2 of 1d20+2d12+1d4), or splitting the dice to try and achieve multiple actions. Based on the above it looks like you only get one 1d20, with subsequent actions rolled without the d20 [I](first action: 1d20+1d12 and second action: 1d12+1d4).[/I] Is it an option to go [I](first action 1d20+1d4, second action: 2d12)[/I]? Alternatively, you could say that in order to attempt iterative actions, you have to burn a dice. Thus making Total Rank 16 the threshold for 2 actions, 26 the threshold for 3 actions [I]etc[/I]. [I]2 actions: 1d20+1d12, 2d12 and (burn 1d4) - Min Total Rank 16 (3d12+1d4) 3 actions: 1d20+1d12, 2d12, 2d12 and (burn 1d4) - Min Total Rank 26 (5d12+1d4)[/I] If you required the character to burn a dice for each iteration, the Thresholds become Total Rank 16 for two actions, Total Rank of 31 for three actions [I]etc[/I] [I]2 actions: 1d20+1d12 (free), 2d12 (burn 1d4) - Min Total Rank 16 (3d12+1d4) 3 actions: 1d20+1d12 (free), 2d12 (burn 1d12), 2d12 (burn 1d4) - Min Total Rank 31 (6d12+1d4)[/I] The former is a little more elegant in progression (16/26/36/46/etc), the latter definitely pushes the multiple iterations into the domain of the high level character. thotd [/QUOTE]
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