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Prima System - Core Mechanic discussion.
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<blockquote data-quote="Michael Morris" data-source="post: 6268075" data-attributes="member: 87"><p>I'm quite aware of that and ok with it. I also know what bell curves are and how they work.</p><p></p><p></p><p></p><p>I want a system where the target number for "very hard" doesn't have to be moved up to something unreasonably high at high level. Because of how bell curves work, high level characters become frighteningly consistent at very hard tasks (24) and can even try harder than hard (27, 30, 33 ...) - but eventually the curve peters out. Each point raised beyond thirty lowers the odds, even for high level characters with lots of dice, by an order of magnitude or more. 44 is the max target number with d20+xd12 keep 2. And after awhile the gain for putting a point on a skill becomes minuscule, how minuscule depends on the extra actions rules which are being worked on.</p><p></p><p></p><p></p><p></p><p>which is NOT an excuse to write a game system so shoddy the GM has to routinely invoke it. In my mind, any time the GM invokes this "rule" the game system has failed. No system can cover all situations, but if the GM is constantly overruling the system rather than using it then something is wrong.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6268075, member: 87"] I'm quite aware of that and ok with it. I also know what bell curves are and how they work. I want a system where the target number for "very hard" doesn't have to be moved up to something unreasonably high at high level. Because of how bell curves work, high level characters become frighteningly consistent at very hard tasks (24) and can even try harder than hard (27, 30, 33 ...) - but eventually the curve peters out. Each point raised beyond thirty lowers the odds, even for high level characters with lots of dice, by an order of magnitude or more. 44 is the max target number with d20+xd12 keep 2. And after awhile the gain for putting a point on a skill becomes minuscule, how minuscule depends on the extra actions rules which are being worked on. which is NOT an excuse to write a game system so shoddy the GM has to routinely invoke it. In my mind, any time the GM invokes this "rule" the game system has failed. No system can cover all situations, but if the GM is constantly overruling the system rather than using it then something is wrong. [/QUOTE]
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