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Prima System - Core Mechanic discussion.
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<blockquote data-quote="Michael Morris" data-source="post: 6268085" data-attributes="member: 87"><p><strong>Bennies</strong></p><p></p><p>Prima, like Savage Worlds has bennies. They work differently though because they aren't a re-roll mechanic. Also, they are dice based.</p><p></p><p>A player starts with 3 d20's in the benny pool (or hero pool or whatever it ends up being called). When the player does something particularly noteworthy the GM can give him additional dice for the pool - they can always be d20's, or the GM can come up with a graduated system and put other dice in - the base rules assume they are always d20's.</p><p></p><p>These dice can be used on any roll. If called before the roll they go right in as d20's. So, if you really need to make that check you can roll 2d20 plus the dice you make on the check as determined by your rank. These d20's can replace any of the dice in the throw - the normal d20, or if it did roll high it can displace one of the rank dice. If your rank is 5 or less the die can augment the roll outright.</p><p></p><p>If you fail at a roll and want to nudge it up you can do that, but the die tossed drops a step. d20's become d12's when used this way. The newly rolled die can only replace one of the dice in the failed roll.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6268085, member: 87"] [b]Bennies[/b] Prima, like Savage Worlds has bennies. They work differently though because they aren't a re-roll mechanic. Also, they are dice based. A player starts with 3 d20's in the benny pool (or hero pool or whatever it ends up being called). When the player does something particularly noteworthy the GM can give him additional dice for the pool - they can always be d20's, or the GM can come up with a graduated system and put other dice in - the base rules assume they are always d20's. These dice can be used on any roll. If called before the roll they go right in as d20's. So, if you really need to make that check you can roll 2d20 plus the dice you make on the check as determined by your rank. These d20's can replace any of the dice in the throw - the normal d20, or if it did roll high it can displace one of the rank dice. If your rank is 5 or less the die can augment the roll outright. If you fail at a roll and want to nudge it up you can do that, but the die tossed drops a step. d20's become d12's when used this way. The newly rolled die can only replace one of the dice in the failed roll. [/QUOTE]
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