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Prime, Planar, Power: A Planescape Story Hour (Updated March 22nd!)
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<blockquote data-quote="Kaodi" data-source="post: 1438532" data-attributes="member: 1231"><p><strong>Session 2</strong></p><p></p><p>The blue mists clear, and the party finds themselves on a wide plain dotted by bare hillocks and sickly tufts of grass. Looking back, they see that the portal is anchored by a simple wooden frame. Not wanting to find out they are stuck here, Alys holds the symbol of the Dustman up to the portal which had just winked out, and is relieved to find that it immediately springs back to life.</p><p></p><p> Drawing her rapier, Alys cautions, “ Stay peery, cutters. This place is supposed to be crawling with deadheads. “</p><p></p><p> Rhett spots a set to tracks leading away from the area, and the group follows them around one of hills, and spot a wooden building nearby. As they approach, Tondo engages in conversation with Dalgar, evidently confused as to why the dwarf and Dr. Poojo are of lesser stature than himself. </p><p></p><p> Nearing the building, they see a sign over the entrance stating in bold letters “ Crazy Eevan’s Trading Post “ , and there is at the foot of the door there is a mat proclaiming “ Welcome “ . They hear footsteps, and suddenly the door is pushed open and out comes a large, bald man with a fiery orange beard and a bright smile to match.</p><p></p><p> “ Welcome, welcome, “ he says, “ to Crazy Eevan’s Trading Post, the very best in the Outlands! “ </p><p></p><p> “ Crazy Eevan? “ asks Alys.</p><p></p><p> “ Yes, I am Crazy Eevan, “ answers the man.</p><p></p><p> They ask him if another large group of people had passed by a short while ago, and Crazy Eevan points them in the right direction. He seems disappointed that the party is not going to stay and browse his wares, but they mention they will probably be back by this way later. </p><p> </p><p> They party soon picks up the trail again, and they follow the track across a grey landscape under a grey sky, snaking around the colourless hillocks of sand. The trek is long, and not once do they manage to catch sight of de Plotte’s group. </p><p></p><p> Suddenly, as they pass by another of the bleak hills, they see something up ahead. A stone wall is set into the side of another hill, a large one, ahead of them. Three dark, cavernous entrances are featured, and the tracks lead towards it, but the ground is paved with flagstones for a good distance out, and the party loses the trail. </p><p></p><p> “ Hmm… the rule of three, “ says Alys, “ classic trap. Only one way in. “</p><p></p><p> Investigating, the party finds that the left and right entrances are stairways leading down into the darkness, while the centre entrance is merely a hole in the ground with a ladder fixed to the side. Some debate ensues on which way they should go, but Alys wants to try the centre route and the rest of the party follows her lead. Dalgar volunteers to descend the ladder first, since he is most at home underground, and since he can see clearly without light.</p><p></p><p> What they find is a featureless room fifteen feet long and ten feet wide, but on closer inspection, Dalgar finds a depression in one of the walls. Figuring that it is a poorly disguised doorway of some kind, he attempts to open it. With the sound of grinding stone, the door begins to move, but slowly at first. As Dalgar strains his muscles, Rhett comes to his aid and together they push the doorway open.</p><p></p><p> Beyond them is a thirty feet by thirty feet room. The walls are covered in strange glyphs, and there is a statue in each corner, the closest one directly on the left of the opening. The statue depicts an elven female dressed in fine chainmail and carrying a spear, and the others in turn are a robed, bald man carrying a staff, a gnome with a trident and an orc with two scimitars. The wall on the right features huge double doors made of a black metal, also covered in runes.</p><p></p><p> Alys searches the door for traps. Finding none, she goes to test the door to see if it is locked. However, as soon as she touches the black metal, the runes flash with a malevolent red light, and she snatches her hand away. For a moment nothing happens, but then there is a grinding noise. They party turns to see the statues moving, their eyes glowing.</p><p></p><p> “ Brothers? “ proclaims Tondo.</p><p></p><p> The modron, Strontium-90, standing last in the doorway, turns to the elf statue, striking it with his morningstar. His blow is deflected by the statue’s stone hide however.</p><p></p><p> For the next several moments, it seems like the battle is moving in slow motion. Alys and Dalgar help Strontium-90 corner the elf statue while Tondo and Rhett engage two of the others and Dr. Poojo loads his crossow. The statues lumber forward, slowly at first, and the combatants engage in a battle of dodge and parry, with each hit on the statues having minimal effect, as the party manages to avoid the enemy blows.</p><p></p><p> The gnome jabs at Rhett, and one of the tines comes out covered in red. The young paladin, unfazed by his wound, strikes hard at the gnomes head. For a moment, nothing happens, and then a crack appears and half of the gnomes head falls off. </p><p></p><p> Emboldened by Rhett’s success, Alys rushes the elf statue, trying to knock it over. The elf manages to score a bloody but superficial wound on Alys’ arm, but with great effort she manages to tip it over, and the statue crashes to the ground. Before it can get back up, however, Strontium-90 attacks with his morningstar, and pieces of stonework are scattered on the floor as the heavy weapon smashes the elf’s head into a thousand fragments. </p><p> </p><p> Tondo, wielding his quarterstaff, attacks the orc statue. With one quick strike he cracks one of the statues knees, and then he manages to sweep its other leg out from under it, sending it to the floor with a loud crash. The orc does not get up again.</p><p></p><p> Next up is Dalgar. Having yet to score a blow in the fight, he turns on the robed statue and lashes out with his urgrosh. Unfortunately, he misses yet again, to his horror.</p><p>“ I am not going to be bested by a piece of rock! “ he exclaims. “ I’d never live it down! “</p><p>Meanwhile, Tondo manages to finish off the gnome statue by removing what’s left of it’s head. </p><p></p><p> With only one statue left, the group turns it’s attention to finishing the battle quickly. Taking a deep breath, Dalgar attacks again, and again his blow swings wide. Alys chips away at the construct with her rapier, but then Strontium-90 swings at it, and connects with it’s midsection. Fracture lines web out from the point of impact, and then the final statue crumbles. </p><p></p><p> Tondo feels great, more alive than ever before. Dalgar however is mollified. “ Uh, you guys won’t tell anyone about this, right? “ he asks, apparently fearful for his reputation. At that moment however, they hear a low hiss and the metal doors with open, revealing a circular room eighty feet across. The rooms only features are a pool of dark liquid, twenty feet across, lying exactly in the centre. There are also two more pairs of double doors, one in front of them, and the other on their left. </p><p></p><p> As Alys binds her arm, the rest of the group investigates the pool. The surface is perfectly still, odourless as well as colourless, which Tondo finds out when he dips a piece of cloth into it. As for the doors, one set is marked in runes and the other is not. However, they are unable to find a mechanism to open either, and fearing the worse, they assume that they are going to have to activate the runes on the door and hope for the best. </p><p></p><p> Five of the group members take up positions around the pool, and then Alys activates the runes. As they expected, the pond begins to ripple and something large rises up out of it. A skeleton, the skeleton of an ogre. </p><p> </p><p> Poojo shoots, his shot travelling wide, then Rhett jumps in, shearing off four four of the skeletons ribs. The ogre skeletons swings a bony fist in the paladin’s direction, connecting with Rhett’s shoulder and causes him to stumble backwards. </p><p></p><p> Strontium-90 attacks, his morningstar connecting solidly with the skeleton’s kneecap, sending it flying. Rhett returns to melee, this time taking off one of the arms at the shoulder, and the skeleton begins flailing with its remaining limb, which Strontium takes with a clang. The modron remains standing, however.</p><p></p><p> Dalgar swings at the ogre’s spinal column, but his ugrosh glances off, doing little damage. Strontium smashes the skeleton’s foot, and it begins to teeter. Tondo leaps into the air, swinging his quarterstaff. Connecting solidly, the skull is dislodged from its lofty perch and flies across the room. With that, the rest falls apart, splashing back into the pool.</p><p></p><p> The party members barely have time to voice their relief. With a hiss, the next door swings open and…</p><p></p><p> …Then the credits roll, and the theme song plays. Children of Bodom – Red Light In My Eyes.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 1438532, member: 1231"] [b]Session 2[/b] The blue mists clear, and the party finds themselves on a wide plain dotted by bare hillocks and sickly tufts of grass. Looking back, they see that the portal is anchored by a simple wooden frame. Not wanting to find out they are stuck here, Alys holds the symbol of the Dustman up to the portal which had just winked out, and is relieved to find that it immediately springs back to life. Drawing her rapier, Alys cautions, “ Stay peery, cutters. This place is supposed to be crawling with deadheads. “ Rhett spots a set to tracks leading away from the area, and the group follows them around one of hills, and spot a wooden building nearby. As they approach, Tondo engages in conversation with Dalgar, evidently confused as to why the dwarf and Dr. Poojo are of lesser stature than himself. Nearing the building, they see a sign over the entrance stating in bold letters “ Crazy Eevan’s Trading Post “ , and there is at the foot of the door there is a mat proclaiming “ Welcome “ . They hear footsteps, and suddenly the door is pushed open and out comes a large, bald man with a fiery orange beard and a bright smile to match. “ Welcome, welcome, “ he says, “ to Crazy Eevan’s Trading Post, the very best in the Outlands! “ “ Crazy Eevan? “ asks Alys. “ Yes, I am Crazy Eevan, “ answers the man. They ask him if another large group of people had passed by a short while ago, and Crazy Eevan points them in the right direction. He seems disappointed that the party is not going to stay and browse his wares, but they mention they will probably be back by this way later. They party soon picks up the trail again, and they follow the track across a grey landscape under a grey sky, snaking around the colourless hillocks of sand. The trek is long, and not once do they manage to catch sight of de Plotte’s group. Suddenly, as they pass by another of the bleak hills, they see something up ahead. A stone wall is set into the side of another hill, a large one, ahead of them. Three dark, cavernous entrances are featured, and the tracks lead towards it, but the ground is paved with flagstones for a good distance out, and the party loses the trail. “ Hmm… the rule of three, “ says Alys, “ classic trap. Only one way in. “ Investigating, the party finds that the left and right entrances are stairways leading down into the darkness, while the centre entrance is merely a hole in the ground with a ladder fixed to the side. Some debate ensues on which way they should go, but Alys wants to try the centre route and the rest of the party follows her lead. Dalgar volunteers to descend the ladder first, since he is most at home underground, and since he can see clearly without light. What they find is a featureless room fifteen feet long and ten feet wide, but on closer inspection, Dalgar finds a depression in one of the walls. Figuring that it is a poorly disguised doorway of some kind, he attempts to open it. With the sound of grinding stone, the door begins to move, but slowly at first. As Dalgar strains his muscles, Rhett comes to his aid and together they push the doorway open. Beyond them is a thirty feet by thirty feet room. The walls are covered in strange glyphs, and there is a statue in each corner, the closest one directly on the left of the opening. The statue depicts an elven female dressed in fine chainmail and carrying a spear, and the others in turn are a robed, bald man carrying a staff, a gnome with a trident and an orc with two scimitars. The wall on the right features huge double doors made of a black metal, also covered in runes. Alys searches the door for traps. Finding none, she goes to test the door to see if it is locked. However, as soon as she touches the black metal, the runes flash with a malevolent red light, and she snatches her hand away. For a moment nothing happens, but then there is a grinding noise. They party turns to see the statues moving, their eyes glowing. “ Brothers? “ proclaims Tondo. The modron, Strontium-90, standing last in the doorway, turns to the elf statue, striking it with his morningstar. His blow is deflected by the statue’s stone hide however. For the next several moments, it seems like the battle is moving in slow motion. Alys and Dalgar help Strontium-90 corner the elf statue while Tondo and Rhett engage two of the others and Dr. Poojo loads his crossow. The statues lumber forward, slowly at first, and the combatants engage in a battle of dodge and parry, with each hit on the statues having minimal effect, as the party manages to avoid the enemy blows. The gnome jabs at Rhett, and one of the tines comes out covered in red. The young paladin, unfazed by his wound, strikes hard at the gnomes head. For a moment, nothing happens, and then a crack appears and half of the gnomes head falls off. Emboldened by Rhett’s success, Alys rushes the elf statue, trying to knock it over. The elf manages to score a bloody but superficial wound on Alys’ arm, but with great effort she manages to tip it over, and the statue crashes to the ground. Before it can get back up, however, Strontium-90 attacks with his morningstar, and pieces of stonework are scattered on the floor as the heavy weapon smashes the elf’s head into a thousand fragments. Tondo, wielding his quarterstaff, attacks the orc statue. With one quick strike he cracks one of the statues knees, and then he manages to sweep its other leg out from under it, sending it to the floor with a loud crash. The orc does not get up again. Next up is Dalgar. Having yet to score a blow in the fight, he turns on the robed statue and lashes out with his urgrosh. Unfortunately, he misses yet again, to his horror. “ I am not going to be bested by a piece of rock! “ he exclaims. “ I’d never live it down! “ Meanwhile, Tondo manages to finish off the gnome statue by removing what’s left of it’s head. With only one statue left, the group turns it’s attention to finishing the battle quickly. Taking a deep breath, Dalgar attacks again, and again his blow swings wide. Alys chips away at the construct with her rapier, but then Strontium-90 swings at it, and connects with it’s midsection. Fracture lines web out from the point of impact, and then the final statue crumbles. Tondo feels great, more alive than ever before. Dalgar however is mollified. “ Uh, you guys won’t tell anyone about this, right? “ he asks, apparently fearful for his reputation. At that moment however, they hear a low hiss and the metal doors with open, revealing a circular room eighty feet across. The rooms only features are a pool of dark liquid, twenty feet across, lying exactly in the centre. There are also two more pairs of double doors, one in front of them, and the other on their left. As Alys binds her arm, the rest of the group investigates the pool. The surface is perfectly still, odourless as well as colourless, which Tondo finds out when he dips a piece of cloth into it. As for the doors, one set is marked in runes and the other is not. However, they are unable to find a mechanism to open either, and fearing the worse, they assume that they are going to have to activate the runes on the door and hope for the best. Five of the group members take up positions around the pool, and then Alys activates the runes. As they expected, the pond begins to ripple and something large rises up out of it. A skeleton, the skeleton of an ogre. Poojo shoots, his shot travelling wide, then Rhett jumps in, shearing off four four of the skeletons ribs. The ogre skeletons swings a bony fist in the paladin’s direction, connecting with Rhett’s shoulder and causes him to stumble backwards. Strontium-90 attacks, his morningstar connecting solidly with the skeleton’s kneecap, sending it flying. Rhett returns to melee, this time taking off one of the arms at the shoulder, and the skeleton begins flailing with its remaining limb, which Strontium takes with a clang. The modron remains standing, however. Dalgar swings at the ogre’s spinal column, but his ugrosh glances off, doing little damage. Strontium smashes the skeleton’s foot, and it begins to teeter. Tondo leaps into the air, swinging his quarterstaff. Connecting solidly, the skull is dislodged from its lofty perch and flies across the room. With that, the rest falls apart, splashing back into the pool. The party members barely have time to voice their relief. With a hiss, the next door swings open and… …Then the credits roll, and the theme song plays. Children of Bodom – Red Light In My Eyes. [/QUOTE]
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