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'Primitive' campaign adventure seeds?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5943743" data-attributes="member: 75712"><p>Could any kind enworlders provide some brainstorming help for adventure seeds, scenarios, puzzles, and/or intrigues suitable for a "primitive" setting? By that I mean:</p><p></p><p> - World is young (so no ancient ruins, etc) </p><p> - World is feral (dinosaurs, giant apes, cavemen, carnivorous plants, etc). </p><p> - The environment generally ranges from plains to jungle to lush mountains, with a few volcanoes and occasional storms of fire or ice (comet or meteor strikes!). </p><p> - Magic is mostly rare and subtle, mainly "spirit magic"</p><p> - Most adversaries are wild beasts and humanoids; and occasional Uniques.</p><p> - There's no pantheon, just a vast array of spirits and "small gods" (which typically are just relatively very powerful creatures, some mortal, some more or less immortal)</p><p> - practically no civilization other than nomads and tiny, widely scattered villages. (These are where PCs are likely to come from.)</p><p></p><p>The game system is not determined, but will be rules lite. Playstyle will probably be somewhat "cinematic". Since that's not settled, tough, metagame considerations like PC level, class, even races, etc aren't terribly important. Ideas can be adapted.</p><p></p><p>Thanks for any suggestions for seeds, references, or anything else you might have!</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5943743, member: 75712"] Could any kind enworlders provide some brainstorming help for adventure seeds, scenarios, puzzles, and/or intrigues suitable for a "primitive" setting? By that I mean: - World is young (so no ancient ruins, etc) - World is feral (dinosaurs, giant apes, cavemen, carnivorous plants, etc). - The environment generally ranges from plains to jungle to lush mountains, with a few volcanoes and occasional storms of fire or ice (comet or meteor strikes!). - Magic is mostly rare and subtle, mainly "spirit magic" - Most adversaries are wild beasts and humanoids; and occasional Uniques. - There's no pantheon, just a vast array of spirits and "small gods" (which typically are just relatively very powerful creatures, some mortal, some more or less immortal) - practically no civilization other than nomads and tiny, widely scattered villages. (These are where PCs are likely to come from.) The game system is not determined, but will be rules lite. Playstyle will probably be somewhat "cinematic". Since that's not settled, tough, metagame considerations like PC level, class, even races, etc aren't terribly important. Ideas can be adapted. Thanks for any suggestions for seeds, references, or anything else you might have! [/QUOTE]
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'Primitive' campaign adventure seeds?
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