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Princes of Elemental Evil
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<blockquote data-quote="Knight Otu" data-source="post: 509654" data-attributes="member: 192"><p><strong><span style="font-size: 12px">Yan-C-Bin, Prince of Elemental Evil, Lord of Air</span></strong></p><p><strong>Gargantuan Elemental (Air, Evil)</strong></p><p><strong>Hit Dice:</strong> 48d8+480 (864 hp)</p><p><strong>Initiative:</strong> +28 (+20 Dex, +8 Superior Initiative)</p><p><strong>Speed:</strong> fly 100 ft. (perfect)</p><p><strong>AC:</strong> (-4 size, +Dex, +natural, +5 deflection, +5 insight)</p><p><strong>Attacks:</strong> Slams +55/+50/+45/+40 melee</p><p><strong>Damage:</strong> Slam 4d6+21</p><p><strong>Face/Reach:</strong> 20 ft. by 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> Air mastery, whirlwind, summon air creatures, spell-like abilities, turn/rebuke elementals</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, unaging, unique, electricity resistance 60</p><p><strong>Saves:</strong> Fort +36, Ref +46, Will +30</p><p><strong>Abilities:</strong> Str 38, Dex 51, Con 30, Int 22, Wis 19, Cha 19</p><p><strong>Skills:</strong> Concentration +24, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34</p><p><strong>Feats:</strong> Cleave, Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Weapon Finesse (slam), Weapon Focus (slam)</p><p><strong>Epic Feats:</strong> Superior Initiative, Epic Weapon Focus (slam)</p><p><strong>CR:</strong> 30</p><p><strong>Alignment:</strong> Neutral evil</p><p>Yan-C-Bin appears as a 55-foot tall air elemental, often seen in his destructive whirlwind form. Being the Prince of Evil Air, he rules of air elementals, arrowhawks and many winged or flying beasts. Reputedly, some vrocks are serving him. He makes his home in a large airy palace on the Plane of Air.</p><p>In addition to being the evil Lord of Air, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Air domain normally barred to clerics of that being.</p><p><strong>Air Matery (Ex):</strong> Airborne creatures suffer a -1 penalty to attack and damage rolls against Yan-C-Bin.</p><p><strong>Spell-like Abilities:</strong> At will - <em>Air Walk, Chain Lightning, Control Weather, Control Winds, Elemental Swarm (air elementals only), Feather Fall, Fly, Fog Cloud, Gaseous Form, Lightning Bolt, Obscuring Mist, Stinking Could, Storm of Vengeance, Whirlwind, Wind Wall</em>; 1/day - <em>Pacify Storm*.</em> These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level. (+4)</p><p>* This spell is from Seas of Blood. Feel free to replace it by any other 4th-level cleric spell, or a 2nd-level cleric spell usable once per our, or a 1st level spell usable at will.</p><p><strong>Vortex (Su):</strong> Yan-C-Bin can transform himself into a whirlwind once every 10 minutes and remain in that form for up to 72 rounds. In this form, he can move through the air or along a surface at his fly speed.</p><p>The whirlwind is 10 feet wide at the base, up to 60 feet wide at the top, and up to 120 feet high. Yan-C-Bin controls the exact height, but it must be at least 10 feet.</p><p>Creatures of Huge size or smaller might take damage when caught in the whirlwind and may be lifted into the air. An affected creature must succeed at a Reflex save (DC 48) when it comes into contact with the whirlwind or take 16 points of damage. It must also succeed at a second Reflex save or picked up bodily and held suspended in the powerful winds, automatically taking damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage, but can leave if the save is successful.</p><p>Yan-C-Bin can eject any carried creatures whenever he wishes, depositing them wherever the whirlwind happens to be.</p><p>If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on Yan-C-Bin and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check (DC 48) to cast a spell.</p><p><strong>Turn/Rebuke Elemental Creatures (Su):</strong> Yan-C-Bin can either turn or destroy any creature with the earth subtype, or rebuke or command creatures with the air subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.</p><p><strong>Summon Air Creatures (Sp):</strong> Four times per day, Yan-C-Bin can automatically summon up to 27 small air elementals, 18 air mephits, 18 juveline arrowhawks, 13 medium air elementals, seven adult arrowhawks, seven belkers, six large air elementals, six invisible stalkers, six will-o’-wisps, three huge air elementals, three elder arrowhawks, two greater air elementals, or two elder air elementals or any other combination of water creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour.</p><p>He could also summon up to 13 yosuchi no kansen or five kaze no oni. These creatures are from Creatures of Rokugan.</p><p>He could also summon up to 27 thunder kites, 13 bane clouds, 1 windriders, five cloudstings. These creatures are from Creature Collection II.</p><p>He could also summon 27 small mist elementals, 13 medium mist elementals, six large mist elementals, three huge mist elementals, two greater mist elementals, or two elder mist elementals. These creatures are from Denizens of Darkness.</p><p>He could also summon ten ildriss’ or six breathdrinkers. These creatures are from Dragon # 285.</p><p>He could also summon nine wind walkers, six mihstu, three aerial servants or two elemental air dragons. These creatures are from the Tome of Horrors.</p><p>Yan-C-Bin may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a water creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable.</p><p><strong>Template Infusion (Su):</strong> Yan-C-Bin may apply any template that is linked to evil, air or air elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 3, nor may he apply multiple templates if that would increase the creature’s CR by more than 3.</p><p><strong>Planar Ruler Abilities:</strong> As a planar ruler, Yan-C-Bin has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice, all good saves and</p><p></p><p><strong>Planar Ruler Abilities:</strong> Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Air) (11 abilities), Summon Air Creatures, Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Int by 8 (4 abilities), Templated Summoning, Extra Spell-like Abilities*2, Maximize Whirlwind, Enlarge Whirlwind (height) *2, Enlarge Whirlwind (width) *2, Extend Whirlwind *2, Increase Dex by 10 (5 abilities), Electricity resistance 60 (3 abilities)</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 509654, member: 192"] [b][size=3]Yan-C-Bin, Prince of Elemental Evil, Lord of Air[/size] Gargantuan Elemental (Air, Evil) Hit Dice:[/b] 48d8+480 (864 hp) [b]Initiative:[/b] +28 (+20 Dex, +8 Superior Initiative) [b]Speed:[/b] fly 100 ft. (perfect) [b]AC:[/b] (-4 size, +Dex, +natural, +5 deflection, +5 insight) [b]Attacks:[/b] Slams +55/+50/+45/+40 melee [b]Damage:[/b] Slam 4d6+21 [b]Face/Reach:[/b] 20 ft. by 20 ft./15 ft. [b]Special Attacks:[/b] Air mastery, whirlwind, summon air creatures, spell-like abilities, turn/rebuke elementals [b]Special Qualities:[/b] Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, unaging, unique, electricity resistance 60 [b]Saves:[/b] Fort +36, Ref +46, Will +30 [b]Abilities:[/b] Str 38, Dex 51, Con 30, Int 22, Wis 19, Cha 19 [b]Skills:[/b] Concentration +24, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34 [b]Feats:[/b] Cleave, Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Weapon Finesse (slam), Weapon Focus (slam) [b]Epic Feats:[/b] Superior Initiative, Epic Weapon Focus (slam) [b]CR:[/b] 30 [b]Alignment:[/b] Neutral evil Yan-C-Bin appears as a 55-foot tall air elemental, often seen in his destructive whirlwind form. Being the Prince of Evil Air, he rules of air elementals, arrowhawks and many winged or flying beasts. Reputedly, some vrocks are serving him. He makes his home in a large airy palace on the Plane of Air. In addition to being the evil Lord of Air, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Air domain normally barred to clerics of that being. [b]Air Matery (Ex):[/b] Airborne creatures suffer a -1 penalty to attack and damage rolls against Yan-C-Bin. [b]Spell-like Abilities:[/b] At will - [i]Air Walk, Chain Lightning, Control Weather, Control Winds, Elemental Swarm (air elementals only), Feather Fall, Fly, Fog Cloud, Gaseous Form, Lightning Bolt, Obscuring Mist, Stinking Could, Storm of Vengeance, Whirlwind, Wind Wall[/i]; 1/day - [i]Pacify Storm*.[/i] These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level. (+4) * This spell is from Seas of Blood. Feel free to replace it by any other 4th-level cleric spell, or a 2nd-level cleric spell usable once per our, or a 1st level spell usable at will. [b]Vortex (Su):[/b] Yan-C-Bin can transform himself into a whirlwind once every 10 minutes and remain in that form for up to 72 rounds. In this form, he can move through the air or along a surface at his fly speed. The whirlwind is 10 feet wide at the base, up to 60 feet wide at the top, and up to 120 feet high. Yan-C-Bin controls the exact height, but it must be at least 10 feet. Creatures of Huge size or smaller might take damage when caught in the whirlwind and may be lifted into the air. An affected creature must succeed at a Reflex save (DC 48) when it comes into contact with the whirlwind or take 16 points of damage. It must also succeed at a second Reflex save or picked up bodily and held suspended in the powerful winds, automatically taking damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage, but can leave if the save is successful. Yan-C-Bin can eject any carried creatures whenever he wishes, depositing them wherever the whirlwind happens to be. If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on Yan-C-Bin and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check (DC 48) to cast a spell. [b]Turn/Rebuke Elemental Creatures (Su):[/b] Yan-C-Bin can either turn or destroy any creature with the earth subtype, or rebuke or command creatures with the air subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day. [b]Summon Air Creatures (Sp):[/b] Four times per day, Yan-C-Bin can automatically summon up to 27 small air elementals, 18 air mephits, 18 juveline arrowhawks, 13 medium air elementals, seven adult arrowhawks, seven belkers, six large air elementals, six invisible stalkers, six will-o’-wisps, three huge air elementals, three elder arrowhawks, two greater air elementals, or two elder air elementals or any other combination of water creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour. He could also summon up to 13 yosuchi no kansen or five kaze no oni. These creatures are from Creatures of Rokugan. He could also summon up to 27 thunder kites, 13 bane clouds, 1 windriders, five cloudstings. These creatures are from Creature Collection II. He could also summon 27 small mist elementals, 13 medium mist elementals, six large mist elementals, three huge mist elementals, two greater mist elementals, or two elder mist elementals. These creatures are from Denizens of Darkness. He could also summon ten ildriss’ or six breathdrinkers. These creatures are from Dragon # 285. He could also summon nine wind walkers, six mihstu, three aerial servants or two elemental air dragons. These creatures are from the Tome of Horrors. Yan-C-Bin may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a water creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable. [b]Template Infusion (Su):[/b] Yan-C-Bin may apply any template that is linked to evil, air or air elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 3, nor may he apply multiple templates if that would increase the creature’s CR by more than 3. [b]Planar Ruler Abilities:[/b] As a planar ruler, Yan-C-Bin has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice, all good saves and [b]Planar Ruler Abilities:[/b] Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Air) (11 abilities), Summon Air Creatures, Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Int by 8 (4 abilities), Templated Summoning, Extra Spell-like Abilities*2, Maximize Whirlwind, Enlarge Whirlwind (height) *2, Enlarge Whirlwind (width) *2, Extend Whirlwind *2, Increase Dex by 10 (5 abilities), Electricity resistance 60 (3 abilities) [/QUOTE]
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