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Princes of the Apocalypse Basic Rules Supplement
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<blockquote data-quote="Kramodlog" data-source="post: 7668109" data-attributes="member: 55961"><p>Post initial launch sells of core book just drop. They won't get those numbers unless a new edition comes out. Just selling those ain't viable. Maybe with all sort of other products it is (e.g. board games, video games), but how they make the APs playable even without the core books is telling. </p><p></p><p>The PRD contains just the core stuff (AKA hardcovers that aren't about Golarion). For the rest of the crunch you need to go to d20PFSRD or a similar site. When making APs they make sure that if they do not include the rules, they can be found exclusively in the PRD. </p><p></p><p>That is an interesting argument. It is similar to what me and others say about lack of up coming content for the edition. At some point you want something else than just core. </p><p></p><p>It is also true with Paizo, exept players have more stuff they can buy. Not just the core. More importantly, they want to sell subscriptions. It is why WotC's plan is weird. Post PHB, a player doesn't have any other buying options. </p><p></p><p>Getting new players is a good business model. Not cattering to the ones you have isn't. Seems what you discribe means they get a new player and expect the old one to quit. It is true that most people play D&D for a short period of time and then move on. There are others who keep playing. From the Nathan Stewart interview, it seems people who have been player for more than five years represent 75% or 80% of players.</p><p></p><p>It is the big question. Can varied sources of revenue compensate for the for those players who have been playing a long time and at some point what more content and just leave because they don't have it?</p></blockquote><p></p>
[QUOTE="Kramodlog, post: 7668109, member: 55961"] Post initial launch sells of core book just drop. They won't get those numbers unless a new edition comes out. Just selling those ain't viable. Maybe with all sort of other products it is (e.g. board games, video games), but how they make the APs playable even without the core books is telling. The PRD contains just the core stuff (AKA hardcovers that aren't about Golarion). For the rest of the crunch you need to go to d20PFSRD or a similar site. When making APs they make sure that if they do not include the rules, they can be found exclusively in the PRD. That is an interesting argument. It is similar to what me and others say about lack of up coming content for the edition. At some point you want something else than just core. It is also true with Paizo, exept players have more stuff they can buy. Not just the core. More importantly, they want to sell subscriptions. It is why WotC's plan is weird. Post PHB, a player doesn't have any other buying options. Getting new players is a good business model. Not cattering to the ones you have isn't. Seems what you discribe means they get a new player and expect the old one to quit. It is true that most people play D&D for a short period of time and then move on. There are others who keep playing. From the Nathan Stewart interview, it seems people who have been player for more than five years represent 75% or 80% of players. It is the big question. Can varied sources of revenue compensate for the for those players who have been playing a long time and at some point what more content and just leave because they don't have it? [/QUOTE]
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