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<blockquote data-quote="g0gmag0g" data-source="post: 6682739" data-attributes="member: 67483"><p>Hah, yes, I meant an Earth/Water cult-off.</p><p></p><p>I see what you mean about doing more with an alliance between those two cults (and with Air/Fire), but as I read the adventure it seemed more like Earth and Water have just about enough affinity to tolerate one another and cautiously agree reciprocal deals, like ferrying across a river for cash. It's just that Earth and Air wouldn't ever do anything to help one another even if it's in their own interest. But I didn't see it as any cults actually working together, let alone anything remotely 'peaceable'. I think they all want to screw one another over whenever possible.</p><p></p><p>This doesn't help me bring in the Fire cult, though. However, I *might* pinch your idea of an EE contact showing up to talk to the PCs in Beliard to reveal that Windharrow is an Air cult agent... but actually it's Elizar Dryflagon in disguise, spreading chaos and causing problems for the Air cult. It would be fun for the next EE contact the party meet to say to them, "The Enclave contact in Beliard? But there isn't an Enclave contact in Beliard...".</p><p></p><p>Sorry, not much help for your game tomorrow night, of course!</p></blockquote><p></p>
[QUOTE="g0gmag0g, post: 6682739, member: 67483"] Hah, yes, I meant an Earth/Water cult-off. I see what you mean about doing more with an alliance between those two cults (and with Air/Fire), but as I read the adventure it seemed more like Earth and Water have just about enough affinity to tolerate one another and cautiously agree reciprocal deals, like ferrying across a river for cash. It's just that Earth and Air wouldn't ever do anything to help one another even if it's in their own interest. But I didn't see it as any cults actually working together, let alone anything remotely 'peaceable'. I think they all want to screw one another over whenever possible. This doesn't help me bring in the Fire cult, though. However, I *might* pinch your idea of an EE contact showing up to talk to the PCs in Beliard to reveal that Windharrow is an Air cult agent... but actually it's Elizar Dryflagon in disguise, spreading chaos and causing problems for the Air cult. It would be fun for the next EE contact the party meet to say to them, "The Enclave contact in Beliard? But there isn't an Enclave contact in Beliard...". Sorry, not much help for your game tomorrow night, of course! [/QUOTE]
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