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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nebulous" data-source="post: 7045055" data-attributes="member: 31465"><p>A player has the flu, so no game tonight, and we missed last week too, so it's postponed to next week. Sadness! I had the Fire Temple map all built and everything, miniatures picked out and notes made. </p><p></p><p>I'm bumping up the Fire cultists a wee bit, giving them all some extra feats and Bloodied reactions, and a few have death reactions. The priests have a cool one, when they die they are instantly immolated, but their fire spirit lingers, and they get an instant chance to possess someone nearby, which amounts to a 2nd level Suggestion spell, then the priest is dead. </p><p></p><p>The ground troops, the eternal flame guardians, can light their swords on fire for 5 rounds, +1d6 damage and +1 enchanted. When Bloodied they turn Reckless. I'll need to come up with some more interesting abilities for the named Enemies, I haven't gotten to Vanifer yet. Bastian has sorcery points and feats, so Vanifer will probably have some of that too. </p><p></p><p>Also, Imix is probably already in the Fire Node, guarding it until the stars are right and the proper ritual can be completed in the Fane to draw the One Eye into the Realms. The fifth secret cult of the One Eye are three undead drow wizards, The Triad, and they are in the Fane and I don't think the PCs will have the manpower to kill them. </p><p></p><p>So we have a lot of Princes of the Apocalypse still left, but the end approaches.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7045055, member: 31465"] A player has the flu, so no game tonight, and we missed last week too, so it's postponed to next week. Sadness! I had the Fire Temple map all built and everything, miniatures picked out and notes made. I'm bumping up the Fire cultists a wee bit, giving them all some extra feats and Bloodied reactions, and a few have death reactions. The priests have a cool one, when they die they are instantly immolated, but their fire spirit lingers, and they get an instant chance to possess someone nearby, which amounts to a 2nd level Suggestion spell, then the priest is dead. The ground troops, the eternal flame guardians, can light their swords on fire for 5 rounds, +1d6 damage and +1 enchanted. When Bloodied they turn Reckless. I'll need to come up with some more interesting abilities for the named Enemies, I haven't gotten to Vanifer yet. Bastian has sorcery points and feats, so Vanifer will probably have some of that too. Also, Imix is probably already in the Fire Node, guarding it until the stars are right and the proper ritual can be completed in the Fane to draw the One Eye into the Realms. The fifth secret cult of the One Eye are three undead drow wizards, The Triad, and they are in the Fane and I don't think the PCs will have the manpower to kill them. So we have a lot of Princes of the Apocalypse still left, but the end approaches. [/QUOTE]
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