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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nailen" data-source="post: 7178561" data-attributes="member: 6896493"><p>So we played last night and they did the Womford Rats encounter, as they are following up on the dwarven books clue.</p><p></p><p>They arrived in Womford and went to the tavern that I decided was present. Buying a couple of beers for the old soak at the end of the bar got them the info they wanted - Womford is in trouble due to outlaws/pirates using the docks and strutting about owning the place. The worst one is in dock now - Rivermaid. He also mentioned that three lads has disappeared off up-river to try to join up.</p><p></p><p>The party hid behind the wharf/dock buildings to watch the boat. They saw Quanderil on deck and discussed what to do. They considered an all out attack but weren't sure that it wouldn't result in them getting in trouble with 'the law'. </p><p>So, one went up to talk to him, potentially to provoke a fight, while the others stayed hidden. </p><p>The conversation didn't last too long before he started to cast Tidal Wave. Quanderil rolled a 6 for initiative, so by the time he finished casting the spell he'd been hit by a wand of magic missiles and an arrow fired by a ranger with hunters mark and Colossus slayer!!</p><p>Highlights of the fight - the duid has taken a level in barbarian so can now morph into a raging bear which was pretty awesome. The monk was able to catch a crossbow bolt and fling it back at the bandit who fired it at him. Tidal Wave was a good spell - fitted the encounter nicely. However, before he could cast again he was such within a Silence spell and was then down to 5hp. He jumped off the side of the boat and attempted to swim away.</p><p>Another use of the wand of MM killed him off. </p><p></p><p>Good battle, the players enjoyed it. They are now sailing up river with one of the crew they Slept in the battle. He was willing to swap sides as they pay more. Plus they have recruited another deckhand. </p><p>The plan is to sail in, with Quanderil appearing briefly via an illusion. They will then request to join up in order to be taken to Jolliver....</p><p></p><p>An interesting observation is that they were thinking that Rivergard Keep is a side-quest! They are determined to find the Mirabar delegates. Luckily, I thought to drop in the hint that Quanderil's ship had transported folk, including prisoners and the dwarven tomes across the river around 10-15 days ago. This hint grabbed their attention and decided them to go up to Rivergard.</p><p>It's a good reminder that the players can only go on what the DM tells them and they can easily attach differing levels of significance to the hints than you expect.</p><p>Can't wait for next week!!</p></blockquote><p></p>
[QUOTE="Nailen, post: 7178561, member: 6896493"] So we played last night and they did the Womford Rats encounter, as they are following up on the dwarven books clue. They arrived in Womford and went to the tavern that I decided was present. Buying a couple of beers for the old soak at the end of the bar got them the info they wanted - Womford is in trouble due to outlaws/pirates using the docks and strutting about owning the place. The worst one is in dock now - Rivermaid. He also mentioned that three lads has disappeared off up-river to try to join up. The party hid behind the wharf/dock buildings to watch the boat. They saw Quanderil on deck and discussed what to do. They considered an all out attack but weren't sure that it wouldn't result in them getting in trouble with 'the law'. So, one went up to talk to him, potentially to provoke a fight, while the others stayed hidden. The conversation didn't last too long before he started to cast Tidal Wave. Quanderil rolled a 6 for initiative, so by the time he finished casting the spell he'd been hit by a wand of magic missiles and an arrow fired by a ranger with hunters mark and Colossus slayer!! Highlights of the fight - the duid has taken a level in barbarian so can now morph into a raging bear which was pretty awesome. The monk was able to catch a crossbow bolt and fling it back at the bandit who fired it at him. Tidal Wave was a good spell - fitted the encounter nicely. However, before he could cast again he was such within a Silence spell and was then down to 5hp. He jumped off the side of the boat and attempted to swim away. Another use of the wand of MM killed him off. Good battle, the players enjoyed it. They are now sailing up river with one of the crew they Slept in the battle. He was willing to swap sides as they pay more. Plus they have recruited another deckhand. The plan is to sail in, with Quanderil appearing briefly via an illusion. They will then request to join up in order to be taken to Jolliver.... An interesting observation is that they were thinking that Rivergard Keep is a side-quest! They are determined to find the Mirabar delegates. Luckily, I thought to drop in the hint that Quanderil's ship had transported folk, including prisoners and the dwarven tomes across the river around 10-15 days ago. This hint grabbed their attention and decided them to go up to Rivergard. It's a good reminder that the players can only go on what the DM tells them and they can easily attach differing levels of significance to the hints than you expect. Can't wait for next week!! [/QUOTE]
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