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Princes of the Apocalypse
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<blockquote data-quote="Krypter" data-source="post: 6745535" data-attributes="member: 15016"><p><strong>3 out of 5 rating for Princes of the Apocalypse</strong></p><p></p><p>I really wanted to like this adventure as I generally love elemental-themed things, but the very, very open-ended nature of this particular sandbox threw me off. The dungeons are well-constructed with interesting unique encounters, but the whole plot mainly revolves around "go kill cultists A, B, C then D" and doesn't get much better. After playing Tyranny of Dragons for a year I'm pretty tired of "kill cultists" stories, and the ones here are quite 1980s Saturday morning cartoon-ish in their costumes and behaviours. The placement of this adventure is also quite odd, in the north Sword Coast, an area of little importance to an apocalyptic cult that wants to take over the world. Seems they chose it almost at random in a spot of Faerun that wasn't crammed with apocalypses already. Add to that I was never a fan of the old Temple of Elemental Evil adventure, and what I got here was cliched disappointment. If a competent GM could overlay a more interesting plot on top of these locations this could be quite good, but as it stands I don't recommend it for experienced gamers. The locations could be plucked out and placed in a better story too, without too much trouble, so there's that for GMs who like to tinker. That's probably what I'll do.</p></blockquote><p></p>
[QUOTE="Krypter, post: 6745535, member: 15016"] [b]3 out of 5 rating for Princes of the Apocalypse[/b] I really wanted to like this adventure as I generally love elemental-themed things, but the very, very open-ended nature of this particular sandbox threw me off. The dungeons are well-constructed with interesting unique encounters, but the whole plot mainly revolves around "go kill cultists A, B, C then D" and doesn't get much better. After playing Tyranny of Dragons for a year I'm pretty tired of "kill cultists" stories, and the ones here are quite 1980s Saturday morning cartoon-ish in their costumes and behaviours. The placement of this adventure is also quite odd, in the north Sword Coast, an area of little importance to an apocalyptic cult that wants to take over the world. Seems they chose it almost at random in a spot of Faerun that wasn't crammed with apocalypses already. Add to that I was never a fan of the old Temple of Elemental Evil adventure, and what I got here was cliched disappointment. If a competent GM could overlay a more interesting plot on top of these locations this could be quite good, but as it stands I don't recommend it for experienced gamers. The locations could be plucked out and placed in a better story too, without too much trouble, so there's that for GMs who like to tinker. That's probably what I'll do. [/QUOTE]
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