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Prison Break Adventure
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<blockquote data-quote="Mesh Hong" data-source="post: 4644232" data-attributes="member: 73463"><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dobson Jones</span></strong><span style="font-family: 'Verdana'"> (Prisoner)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Dobson was a high level enforcer for the infamous crime lord Raymond “The Duke” Bistharlm. On the outside Dobson was responsible for the personal wellbeing and safety of “The Duke” and as such was privy to many of his business dealings, contacts and operations. The word inside is that Dobson allowed himself to be arrested in order to buy time for “The Duke” to escape a particularly sticky situation. However now that he is on the inside there are quiet rumours that he is considered a liability, he knows too much and “The Duke” is worried that Dobson may trade information in exchange for his freedom.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">“The Duke” may look kindly on anyone that disposes of the potential threat to his business, once they are on the outside, (it may be worth a favour or monetary reward). However if Dobson was helped to escape he could be a very useful contact for the PCs in the future, as long as he can convince “The Duke” that he kept his mouth shut.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the prison Dobson is considered a ‘Big Man’ and has a number of other inmates working as his crew. His reputation also means that the guards are very careful around him.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dobson Jones</span></span></strong><span style="font-family: 'Verdana'"> Level 5 Elite Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +4 <strong>Senses</strong> Perception +10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 128; Bloodied 64 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 23; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 18, <strong>Will</strong> 18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Heavy Punch</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +12 vs. AC; 1d6+4 damage; on hit target is marked until the start </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of Dobsons next turn </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>The Old One Two</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dobson makes 2 Heavy Punch attacks </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Head Lock</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. Reflex; 1d4+4 damage; on hit target is grabbed (target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -4 penalty to escape grab) </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Choke Hold</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> grabbed target only </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +10 vs. Fortitude; 2d8+4 damage; on hit target is dazed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends) </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Sledgehammer Punch</strong> (Standard; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +12 vs. AC; 3d6+4 damage; on hit target is stunned (save ends); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">half damage on miss </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fancy Footwork</span></strong><span style="font-family: 'Verdana'"> (Move; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">456</span>[/FONT]<span style="font-family: 'Verdana'">) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dobson may shift 3 squares as a move action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, dwarven, elven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> athletics +11, endurance +10, perception +10, streetwise +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+6) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 16 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+5) <strong>Int</strong> 12 (+3) <strong>Cha</strong> 12 (+3) </span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4644232, member: 73463"] [COLOR=white][B][FONT=Verdana]Dobson Jones[/FONT][/B][FONT=Verdana] (Prisoner)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Dobson was a high level enforcer for the infamous crime lord Raymond “The Duke” Bistharlm. On the outside Dobson was responsible for the personal wellbeing and safety of “The Duke” and as such was privy to many of his business dealings, contacts and operations. The word inside is that Dobson allowed himself to be arrested in order to buy time for “The Duke” to escape a particularly sticky situation. However now that he is on the inside there are quiet rumours that he is considered a liability, he knows too much and “The Duke” is worried that Dobson may trade information in exchange for his freedom.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]“The Duke” may look kindly on anyone that disposes of the potential threat to his business, once they are on the outside, (it may be worth a favour or monetary reward). However if Dobson was helped to escape he could be a very useful contact for the PCs in the future, as long as he can convince “The Duke” that he kept his mouth shut.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the prison Dobson is considered a ‘Big Man’ and has a number of other inmates working as his crew. His reputation also means that the guards are very careful around him.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Dobson Jones[/SIZE][/FONT][/B][FONT=Verdana] Level 5 Elite Soldier [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 400 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +4 [B]Senses[/B] Perception +10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 128; Bloodied 64 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 23; [B]Fortitude[/B] 20, [B]Reflex[/B] 18, [B]Will[/B] 18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Heavy Punch[/B] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +12 vs. AC; 1d6+4 damage; on hit target is marked until the start [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of Dobsons next turn [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]The Old One Two[/B] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Dobson makes 2 Heavy Punch attacks [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Head Lock[/B] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. Reflex; 1d4+4 damage; on hit target is grabbed (target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -4 penalty to escape grab) [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Choke Hold[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] grabbed target only [/FONT][/COLOR] [FONT=Verdana][COLOR=white]attack +10 vs. Fortitude; 2d8+4 damage; on hit target is dazed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends) [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Sledgehammer Punch[/B] (Standard; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +12 vs. AC; 3d6+4 damage; on hit target is stunned (save ends); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]half damage on miss [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fancy Footwork[/FONT][/B][FONT=Verdana] (Move; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]456[/SIZE][/FONT][FONT=Verdana]) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Dobson may shift 3 squares as a move action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, dwarven, elven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] athletics +11, endurance +10, perception +10, streetwise +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+6) [B]Dex[/B] 14 (+4) [B]Wis[/B] 16 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+5) [B]Int[/B] 12 (+3) [B]Cha[/B] 12 (+3) [/FONT][/COLOR] [/QUOTE]
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