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Prison Break Adventure
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<blockquote data-quote="Mesh Hong" data-source="post: 4644360" data-attributes="member: 73463"><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Crowd Control</span></strong><span style="font-family: 'Verdana'"> (sub plot, situation)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Efficiency is always key in public institutions. An inspection was recently undertaken by the prison governors and amongst other observations it was noted that the prisoners all seemed too well fed. Surely there could be great savings to be made by changing the diet of the inmates, after all it isn’t a holiday camp they are running. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It was also decided that extra food rations could be earned through good behaviour or by special duty. Incentivising the inmates through food would encourage them to reform and start taking the necessary steps back to becoming proper decent citizens again.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A special dietician, Regina Tallbrook, was employed to work with the existing kitchen staff. The menu was radically altered and the Head Warden started working on the incentives plan.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Regina</span><span style="font-family: 'Verdana'"> has a simple recipe for making food stretch further. Take your standard low grade gruel and add plenty of sawdust and other fibrous waste to really bulk it out and add body, then a sprinkling of her secret alchemical additive to take away the nasty aftertaste and its ready for serving. To add a special something as a treat or privilege she has a supply of reclaimed and reconstituted meat fragments that can be fried in her extra special alchemical additive, which really adds a certain chewy charm to the meal. For those really deserving she also bakes a hearty grit bread, with genuine grit bulking out the flour, which will really fills you up.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">All, however, is not as it seems. Regina is actually an escapee of another far darker prison. A year ago she was held captive by a necromancer conducting strange experiments into undeath and the effects of starvation. With her (at first) unwilling help the necromancer concocted an alchemical substance that would cow the living and aid their transformation into undead servants. In his hour of triumph Regina seized the moment, took the recipe and fled to the city and freedom. Alas her time with the necromancer affected her all too deeply and she knows no better than to continue the work she started with the goal of spreading the Gift of Obedience, freeing people from the shackles of free will.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Alchemy Laced Food</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Treat eating the food like 3 types of the same disease</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1: Fortified Gruel</span></strong><span style="font-family: 'Verdana'"> – when eaten make a roll vs. Fortitude; +5 to hit; on hit become an Alchemite (minor), once under the influence you do not need to roll for further meals of Fortified Gruel.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Daily:</span></strong><span style="font-family: 'Verdana'"> Endurance roll; less than 13 worsen, 13 to 18 maintain, more than 18 improve</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">+2: become permanently immune to the effects of Fortified Gruel</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+1: feel slightly hungry but otherwise alright</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Initial: feel slightly unwell, lose 1 healing surge</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-1: feel tired and sluggish, speed -1, Reflex defence -1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-2: all emotions dulled, Will defence -1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2: Meaty Chunks</span></strong><span style="font-family: 'Verdana'"> – when eaten make a roll vs. Fortitude; +8 to hit; on hit become an Alchemite (moderate), once under the influence you do not need to roll for further meals including Meaty Chunks.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Daily:</span></strong><span style="font-family: 'Verdana'"> Endurance roll: less than 15 worsen, 15 to 20 maintain, more than 20 improve</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+2: become permanently immune to the effects of Meaty Chunks</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+1: feel better</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Initial: mild headache, Will defence -1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-1: aversion to strong light, lose a healing surge, Will defence -2</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-2: strong aversion to bright light, preference to shade/darkness, emotions dulled, Will defence -3</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3: Grit Bread</span></strong><span style="font-family: 'Verdana'"> – when eaten make a roll vs. Fortitude; +11 to hit; on hit become Alchemite (major), once under the influence you do not need to roll for further meals including Grit Bread.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Daily:</span></strong><span style="font-family: 'Verdana'"> Endurance roll: less than 18 worsen, 18 to 23 maintain, more than 23 improve</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">+2: become permanently immune to the effects of Grit Bread</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+1: feel better</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Initial: feel weak and sluggish, speed -1, Reflex defence -1, lose a healing surge</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-1: feel tired, speed -2, lose an additional healing surge</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-2: lose all emotion, lose an additional healing surge. Each day you remain at this level you lose an additional healing surge, if you are reduced to 0 healing surges you become a mindless zombie under the control of Regina.</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Verdana'">Regina</span></strong><strong><span style="font-family: 'Verdana'"> Tallbrook</span></strong></span><span style="font-family: 'Verdana'"> Level 4 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (undead, halfling) XP 350 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +5 <strong>Senses</strong> Perception +4 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 112; Bloodied 56 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 5, does not regenerate if took radiant damage in previous </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 19, <strong>Will</strong> 18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> poison, disease; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> necrotic 10; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Silver Knife</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> poison </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. Reflex; 1d4+3 damage; on hit secondary attack +8 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 1d6 poison damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Poison Bolt</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> poison </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +8 vs. Reflex; 1d8+3 poison damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">slowed (save ends) </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>I'm the Mistress</strong> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; Alchemites only (see notes); attack +10 vs. Will; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated (save ends); on miss target is immobilised (save ends) </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Concentrated Alchemic Dust</strong> (Standard; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 3; attack +8 vs. Reflex; 3d6+4 necrotic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">becomes an Alchemite (major) and is stunned until the end of Regina's </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> common, draconic, abyssal </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> arcane +11, nature +9, religion +9, diplomacy +10, bluff +10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+3) <strong>Dex</strong> 16 (+5) <strong>Wis</strong> 14 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+5) <strong>Int</strong> 18 (+6) <strong>Cha</strong> 16 (+5) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tactics</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The last thing Regina wants is a confrontation, if challenged she will attempt to talk her way out of a situation. If physically threatened she will attempt to call the guards, if this does not work she will attempt to flee the prison and start again elsewhere.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Notes</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'">Regina</span><span style="font-family: 'Verdana'"> is chaotic evil, she really doesn’t think through the repercussions of her actions so she hasn’t given any thought to what will happen when people actually start to die or become zombies. This madness and disregard for human life is her real danger rather than her physically being a threat.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This situation could work well as a gradual backdrop in the overall prison adventure as the effect on the whole prison will build over many days. The attitudes and behaviour of the inmates will gradually change depending on what food they are eating. The guards will probably see the reduction in emotion as good thing to start with but some may become concerned and suspicious as the days go on. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This sub-plot coupled with any other plots and events that occur because of this or at the same time as this could make it an interesting situation.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4644360, member: 73463"] [COLOR=white][B][FONT=Verdana]Crowd Control[/FONT][/B][FONT=Verdana] (sub plot, situation)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Efficiency is always key in public institutions. An inspection was recently undertaken by the prison governors and amongst other observations it was noted that the prisoners all seemed too well fed. Surely there could be great savings to be made by changing the diet of the inmates, after all it isn’t a holiday camp they are running. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]It was also decided that extra food rations could be earned through good behaviour or by special duty. Incentivising the inmates through food would encourage them to reform and start taking the necessary steps back to becoming proper decent citizens again.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A special dietician, Regina Tallbrook, was employed to work with the existing kitchen staff. The menu was radically altered and the Head Warden started working on the incentives plan.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Regina[/FONT][FONT=Verdana] has a simple recipe for making food stretch further. Take your standard low grade gruel and add plenty of sawdust and other fibrous waste to really bulk it out and add body, then a sprinkling of her secret alchemical additive to take away the nasty aftertaste and its ready for serving. To add a special something as a treat or privilege she has a supply of reclaimed and reconstituted meat fragments that can be fried in her extra special alchemical additive, which really adds a certain chewy charm to the meal. For those really deserving she also bakes a hearty grit bread, with genuine grit bulking out the flour, which will really fills you up.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]All, however, is not as it seems. Regina is actually an escapee of another far darker prison. A year ago she was held captive by a necromancer conducting strange experiments into undeath and the effects of starvation. With her (at first) unwilling help the necromancer concocted an alchemical substance that would cow the living and aid their transformation into undead servants. In his hour of triumph Regina seized the moment, took the recipe and fled to the city and freedom. Alas her time with the necromancer affected her all too deeply and she knows no better than to continue the work she started with the goal of spreading the Gift of Obedience, freeing people from the shackles of free will.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Alchemy Laced Food[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Treat eating the food like 3 types of the same disease[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1: Fortified Gruel[/FONT][/B][FONT=Verdana] – when eaten make a roll vs. Fortitude; +5 to hit; on hit become an Alchemite (minor), once under the influence you do not need to roll for further meals of Fortified Gruel.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Daily:[/FONT][/B][FONT=Verdana] Endurance roll; less than 13 worsen, 13 to 18 maintain, more than 18 improve[/FONT][/COLOR] [FONT=Verdana][COLOR=white]+2: become permanently immune to the effects of Fortified Gruel[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+1: feel slightly hungry but otherwise alright[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Initial: feel slightly unwell, lose 1 healing surge[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-1: feel tired and sluggish, speed -1, Reflex defence -1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-2: all emotions dulled, Will defence -1[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]2: Meaty Chunks[/FONT][/B][FONT=Verdana] – when eaten make a roll vs. Fortitude; +8 to hit; on hit become an Alchemite (moderate), once under the influence you do not need to roll for further meals including Meaty Chunks.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Daily:[/FONT][/B][FONT=Verdana] Endurance roll: less than 15 worsen, 15 to 20 maintain, more than 20 improve[/FONT][/COLOR] [FONT=Verdana][COLOR=white]+2: become permanently immune to the effects of Meaty Chunks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+1: feel better[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Initial: mild headache, Will defence -1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-1: aversion to strong light, lose a healing surge, Will defence -2[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-2: strong aversion to bright light, preference to shade/darkness, emotions dulled, Will defence -3[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]3: Grit Bread[/FONT][/B][FONT=Verdana] – when eaten make a roll vs. Fortitude; +11 to hit; on hit become Alchemite (major), once under the influence you do not need to roll for further meals including Grit Bread.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Daily:[/FONT][/B][FONT=Verdana] Endurance roll: less than 18 worsen, 18 to 23 maintain, more than 23 improve[/FONT][/COLOR] [FONT=Verdana][COLOR=white]+2: become permanently immune to the effects of Grit Bread[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+1: feel better[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Initial: feel weak and sluggish, speed -1, Reflex defence -1, lose a healing surge[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-1: feel tired, speed -2, lose an additional healing surge[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-2: lose all emotion, lose an additional healing surge. Each day you remain at this level you lose an additional healing surge, if you are reduced to 0 healing surges you become a mindless zombie under the control of Regina.[/COLOR][/FONT] [COLOR=white][SIZE=3][B][FONT=Verdana]Regina[/FONT][/B][B][FONT=Verdana] Tallbrook[/FONT][/B][/SIZE][FONT=Verdana] Level 4 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (undead, halfling) XP 350 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +5 [B]Senses[/B] Perception +4 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 112; Bloodied 56 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 5, does not regenerate if took radiant damage in previous [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 16, [B]Reflex[/B] 19, [B]Will[/B] 18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] poison, disease; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] necrotic 10; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Silver Knife[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] poison [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +9 vs. Reflex; 1d4+3 damage; on hit secondary attack +8 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 1d6 poison damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Verdana] [B]Poison Bolt[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] poison [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +8 vs. Reflex; 1d8+3 poison damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]slowed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]I'm the Mistress[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; Alchemites only (see notes); attack +10 vs. Will; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated (save ends); on miss target is immobilised (save ends) [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]Concentrated Alchemic Dust[/B] (Standard; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 3; attack +8 vs. Reflex; 3d6+4 necrotic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]becomes an Alchemite (major) and is stunned until the end of Regina's [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] common, draconic, abyssal [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] arcane +11, nature +9, religion +9, diplomacy +10, bluff +10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+3) [B]Dex[/B] 16 (+5) [B]Wis[/B] 14 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+5) [B]Int[/B] 18 (+6) [B]Cha[/B] 16 (+5) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Tactics[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The last thing Regina wants is a confrontation, if challenged she will attempt to talk her way out of a situation. If physically threatened she will attempt to call the guards, if this does not work she will attempt to flee the prison and start again elsewhere.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Notes[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]Regina[/FONT][FONT=Verdana] is chaotic evil, she really doesn’t think through the repercussions of her actions so she hasn’t given any thought to what will happen when people actually start to die or become zombies. This madness and disregard for human life is her real danger rather than her physically being a threat.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This situation could work well as a gradual backdrop in the overall prison adventure as the effect on the whole prison will build over many days. The attitudes and behaviour of the inmates will gradually change depending on what food they are eating. The guards will probably see the reduction in emotion as good thing to start with but some may become concerned and suspicious as the days go on. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This sub-plot coupled with any other plots and events that occur because of this or at the same time as this could make it an interesting situation.[/COLOR][/FONT] [/QUOTE]
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