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<blockquote data-quote="Festy_Dog" data-source="post: 3240110" data-attributes="member: 2561"><p>Jarrun Nostra; Scoundrel 2/ Soldier 2</p><p>Medium Humanoid (Human)</p><p>Vitality: 2d6+2d10+8 (33vp)</p><p>Wounds: 14wp</p><p>Initiative: +3</p><p>Reputation: +1</p><p>Speed: 10m</p><p>Armor Class: 16 (+3 Dex, +3 class), 1 touch , 1 flat-footed </p><p>Base Attack/Grapple: +3/+3</p><p>Attacks: +6 ranged (blaster, 3d6+2, 8m), +6 melee (vibrorapier, 2d6+2)</p><p>Full Attack: +4/+4 ranged (dual blasters, 3d6+2, 8m)</p><p>Space/Reach: 2m/ 2m</p><p>Special Attacks: </p><p>Special Qualities: lucky 1/day</p><p>Saves: Fort +5, Ref +6, Will +1</p><p>Abilities: str 10, dex 16, con 14, int 14, wis 12, cha 10</p><p></p><p>Skills:</p><p>balance +8/5</p><p>computer use +4/2</p><p>demolitions +9/7</p><p>disable device +9/5</p><p>escape artist +5/2</p><p>gather information +4/4</p><p>hide +18/5</p><p>intimidate +4/4</p><p>listen +6/5</p><p>move silently +18/5</p><p>repair +6/2</p><p>search +7/5</p><p>sleight of hand +8/5</p><p>spot +6/5</p><p>tumble +8/5</p><p></p><p>Feats: </p><p>armour prof. (light) </p><p>weapon prof. (blaster pistols) </p><p>weapon prof. (blaster rifles) </p><p>weapon prof. (heavy weapons) </p><p>weapon prof. (simple weapons) </p><p>weapon prof. (vibro weapons) </p><p>ambidexterity</p><p>two-weapon fighting</p><p>weapon finesse</p><p>quickdraw</p><p></p><p>XP: 6000/10000</p><p>Age: 26</p><p>Weight: 89.4kg (total) = 76kg (char) + 13.4kg (gear)</p><p>Height: 1.7m</p><p>Languages: Basic, Huttese</p><p></p><p>Equipment: 65 credits</p><p>2 x Merr-Sonn Model 434 blaster </p><p>customised shadowsuit (-1 acp)</p><p>laserhone duelist vibrorapier</p><p>all-temperature cloak</p><p>comlink headset </p><p>credit chip </p><p>glow rod</p><p>grappling spike launcher</p><p>5 x liquid cable dispenser</p><p>6 x power pack </p><p>security kit </p><p>tool kit</p><p></p><p>Description:</p><p>Jarrun is slight of build, clean shaven with very short red hair. His deep set green eyes are bright and piercing, lending an intimidating quality despite his smaller stature. He carries a long scar starting under his right ear and ending just above the left side of his collar bone. Because of that scar Jarrun's voice is raspy and he is unable to speak very loudly. Jarrun favours unrestrictive clothing in the style of his home planet, but in darker monochrome shades in order to express his support for the Empire. In the way of jewellery he carries multiple ornate earrings in each ear, connected by fine chains. Jarrun's personality is rather subdued and conservative, favouring observation before acting. He takes pride in his work, knowing he does the best he is capable of for the sake of the Empire.</p><p></p><p>Background:</p><p>The Nostra family is particularly significant in the political happenings of their home planet. They were staunch supporters of the Empire and were in negotiation with the planet's ruling party to accept Imperial rule, as it would not only help to bring order to a planet fractured and torn by internal conflict, but bring a firm halt to the Hutt crime lords who were slowly taking root in order to bend the planet to their own corrupting will. Naturally there were those who disputed such a option.</p><p></p><p>As had always been the case, more war broke out across the planet's surface. This time between pro- and anti-Imperial factions, and the fighting was intense and bloody. The Nostra family themselves became heavily involved, and because they were steeped in military tradition provided many officers to the pro-Imperial cause. Jarrun was a talented child, but largely abstained from the violence because of his young age at the time. There was an incident however when he was caught alone in the mansion gardens as a group of amateur assassins attempted to butcher most of the Nostra family at a banquet. Their timing was appalling as the banquet had in fact been a few days ago, and young Jarrun was the only one there that day as he looked for a piece of jewellery his mother lost. The would-be assassins lacked the confidence to attack the mansion itself so they wandered the grounds killing whoever they could find. Jarrun survived only through the incompetence of his executioner, whose sloppy attempt at cutting Jarrun's throat left him critically injured and unable to call out for help.</p><p></p><p>Jarrun was eventually located amongst the scattered corpses of the Nostra's gardeners but he had fallen unconcious from blood loss and was close to death. He was nursed back to health but the injury had left it's mark, making speech difficult for him. He relearnt as much speech as he could but he was never quite the same young man he was before. It was eventually learned that the Hutt who had been meant to arrange the assassination of the Nostras (a project for which many crime lords had donated serious currency) had spent as little as he could in order to keep the majority of the money for himself, which was quite a significant amount.</p><p></p><p>The Empire came to the planet's aid, rapidly and efficiently subduing the civil war and in particular making gruesome examples of those who would turn Jarrun's home world into a den of criminals. This impressed Jarrun to no end. It seemed like the complete opposite to those who had desired to kill him. The Empire struck him as a complete no nonsense system that brought order and stability to all, whether they wanted it or not, and Jarrun knew for a fact that most people didn't know what was best for them. Needless to say, he and the majority of his family enlisted themselves.</p><p></p><p>It took a relatively short period for Jarrun's achievements to reveal himself as being of ideal material for the Veritas Imperius. What he lacked in his family's tradition of leadership he made up for in cunning and deadly combat finesse. He was an excellent saboteur and showed potential in all aspects of stealth activity.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 3240110, member: 2561"] Jarrun Nostra; Scoundrel 2/ Soldier 2 Medium Humanoid (Human) Vitality: 2d6+2d10+8 (33vp) Wounds: 14wp Initiative: +3 Reputation: +1 Speed: 10m Armor Class: 16 (+3 Dex, +3 class), 1 touch , 1 flat-footed Base Attack/Grapple: +3/+3 Attacks: +6 ranged (blaster, 3d6+2, 8m), +6 melee (vibrorapier, 2d6+2) Full Attack: +4/+4 ranged (dual blasters, 3d6+2, 8m) Space/Reach: 2m/ 2m Special Attacks: Special Qualities: lucky 1/day Saves: Fort +5, Ref +6, Will +1 Abilities: str 10, dex 16, con 14, int 14, wis 12, cha 10 Skills: balance +8/5 computer use +4/2 demolitions +9/7 disable device +9/5 escape artist +5/2 gather information +4/4 hide +18/5 intimidate +4/4 listen +6/5 move silently +18/5 repair +6/2 search +7/5 sleight of hand +8/5 spot +6/5 tumble +8/5 Feats: armour prof. (light) weapon prof. (blaster pistols) weapon prof. (blaster rifles) weapon prof. (heavy weapons) weapon prof. (simple weapons) weapon prof. (vibro weapons) ambidexterity two-weapon fighting weapon finesse quickdraw XP: 6000/10000 Age: 26 Weight: 89.4kg (total) = 76kg (char) + 13.4kg (gear) Height: 1.7m Languages: Basic, Huttese Equipment: 65 credits 2 x Merr-Sonn Model 434 blaster customised shadowsuit (-1 acp) laserhone duelist vibrorapier all-temperature cloak comlink headset credit chip glow rod grappling spike launcher 5 x liquid cable dispenser 6 x power pack security kit tool kit Description: Jarrun is slight of build, clean shaven with very short red hair. His deep set green eyes are bright and piercing, lending an intimidating quality despite his smaller stature. He carries a long scar starting under his right ear and ending just above the left side of his collar bone. Because of that scar Jarrun's voice is raspy and he is unable to speak very loudly. Jarrun favours unrestrictive clothing in the style of his home planet, but in darker monochrome shades in order to express his support for the Empire. In the way of jewellery he carries multiple ornate earrings in each ear, connected by fine chains. Jarrun's personality is rather subdued and conservative, favouring observation before acting. He takes pride in his work, knowing he does the best he is capable of for the sake of the Empire. Background: The Nostra family is particularly significant in the political happenings of their home planet. They were staunch supporters of the Empire and were in negotiation with the planet's ruling party to accept Imperial rule, as it would not only help to bring order to a planet fractured and torn by internal conflict, but bring a firm halt to the Hutt crime lords who were slowly taking root in order to bend the planet to their own corrupting will. Naturally there were those who disputed such a option. As had always been the case, more war broke out across the planet's surface. This time between pro- and anti-Imperial factions, and the fighting was intense and bloody. The Nostra family themselves became heavily involved, and because they were steeped in military tradition provided many officers to the pro-Imperial cause. Jarrun was a talented child, but largely abstained from the violence because of his young age at the time. There was an incident however when he was caught alone in the mansion gardens as a group of amateur assassins attempted to butcher most of the Nostra family at a banquet. Their timing was appalling as the banquet had in fact been a few days ago, and young Jarrun was the only one there that day as he looked for a piece of jewellery his mother lost. The would-be assassins lacked the confidence to attack the mansion itself so they wandered the grounds killing whoever they could find. Jarrun survived only through the incompetence of his executioner, whose sloppy attempt at cutting Jarrun's throat left him critically injured and unable to call out for help. Jarrun was eventually located amongst the scattered corpses of the Nostra's gardeners but he had fallen unconcious from blood loss and was close to death. He was nursed back to health but the injury had left it's mark, making speech difficult for him. He relearnt as much speech as he could but he was never quite the same young man he was before. It was eventually learned that the Hutt who had been meant to arrange the assassination of the Nostras (a project for which many crime lords had donated serious currency) had spent as little as he could in order to keep the majority of the money for himself, which was quite a significant amount. The Empire came to the planet's aid, rapidly and efficiently subduing the civil war and in particular making gruesome examples of those who would turn Jarrun's home world into a den of criminals. This impressed Jarrun to no end. It seemed like the complete opposite to those who had desired to kill him. The Empire struck him as a complete no nonsense system that brought order and stability to all, whether they wanted it or not, and Jarrun knew for a fact that most people didn't know what was best for them. Needless to say, he and the majority of his family enlisted themselves. It took a relatively short period for Jarrun's achievements to reveal himself as being of ideal material for the Veritas Imperius. What he lacked in his family's tradition of leadership he made up for in cunning and deadly combat finesse. He was an excellent saboteur and showed potential in all aspects of stealth activity. [/QUOTE]
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