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Problem - As a DM, What Would You Do?
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<blockquote data-quote="DiFier" data-source="post: 1012531" data-attributes="member: 2345"><p>No matter what I think you should talk to him. </p><p></p><p>You have a few options:</p><p></p><p>In the conversation mention that you are now going to have to change the adventure. then don't change a thing. </p><p></p><p>Don't tell him that you are changing anything but make it obvious in the first encounter that things are different. </p><p></p><p>Make minor changes and see if he's cheating. Him: "I search him again?" you: "you find nothing" Him: "what? I rolled a 20 and I get +5 to my search that's a 25, I know he's got a wand of fireballs in there somewhere." sure it will probablly not be that obvious but if he is cheating then change the second session even more. make traps where doors should be, add guards or monsters. change layouts. </p><p></p><p>trust him not to confuse in charachter info with out of charachter info. test him if you suspect that he's cheating.</p><p></p><p>-</p><p></p><p>As a player I would hate to know what is going to happen in a module that takes all the fun out of it. </p><p></p><p>As a DM I trust my players. They would not use OOC knowlege IC. I am currentlly running a home brew adventure in the OA world I know one player has knowlege of OA he is the main DM and I borrowed the book from him before buying it. eventually I bought a few additional OA books that he didn't have. He's done a great job of not doing stuff just casue he remembers stuff form the book. I have made some changes to make it my world but many of the ideas are there. I would trust my players in running a module that they owned or had run before but with a module it is more difficult.</p></blockquote><p></p>
[QUOTE="DiFier, post: 1012531, member: 2345"] No matter what I think you should talk to him. You have a few options: In the conversation mention that you are now going to have to change the adventure. then don't change a thing. Don't tell him that you are changing anything but make it obvious in the first encounter that things are different. Make minor changes and see if he's cheating. Him: "I search him again?" you: "you find nothing" Him: "what? I rolled a 20 and I get +5 to my search that's a 25, I know he's got a wand of fireballs in there somewhere." sure it will probablly not be that obvious but if he is cheating then change the second session even more. make traps where doors should be, add guards or monsters. change layouts. trust him not to confuse in charachter info with out of charachter info. test him if you suspect that he's cheating. - As a player I would hate to know what is going to happen in a module that takes all the fun out of it. As a DM I trust my players. They would not use OOC knowlege IC. I am currentlly running a home brew adventure in the OA world I know one player has knowlege of OA he is the main DM and I borrowed the book from him before buying it. eventually I bought a few additional OA books that he didn't have. He's done a great job of not doing stuff just casue he remembers stuff form the book. I have made some changes to make it my world but many of the ideas are there. I would trust my players in running a module that they owned or had run before but with a module it is more difficult. [/QUOTE]
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