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Problem Players and Problem DMs
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<blockquote data-quote="billd91" data-source="post: 4716486" data-attributes="member: 3400"><p>My experiences suggest to me that the problem comes mainly down to too little playing well with others skill mastery than rule mastery.</p><p></p><p>In the current games I'm running, I've got one main powergamer in each game. In both games, they're into getting into the characters' roles and how they fit into the campaign, even when not actually power-game-advantageous, because it's how they want the characters to be. They're also experienced DMs who have run successful games and understand how to cooperate with a DM and other party members.</p><p>Now, as it turns out, one of them is a bit better at the cooperation than the other. It happens that the latter happens to be one of those people whose personality follows Boyle's Gas Law - it expands to fit the space given to it. So he's a little hard to rein in at times, but that's more from a role-playing perspective.</p><p></p><p>Now, if these guys weren't such good players, able to anticipate and cooperate with the story of the campaign and help improve it, there might be more trouble. A single major powergamer at a table can be a hassle, particularly when your other players range from niche designers, half-distracted tag alongs, side-conversation jokers, and contented to just be contributing to rather than driving the action sorts of players.</p></blockquote><p></p>
[QUOTE="billd91, post: 4716486, member: 3400"] My experiences suggest to me that the problem comes mainly down to too little playing well with others skill mastery than rule mastery. In the current games I'm running, I've got one main powergamer in each game. In both games, they're into getting into the characters' roles and how they fit into the campaign, even when not actually power-game-advantageous, because it's how they want the characters to be. They're also experienced DMs who have run successful games and understand how to cooperate with a DM and other party members. Now, as it turns out, one of them is a bit better at the cooperation than the other. It happens that the latter happens to be one of those people whose personality follows Boyle's Gas Law - it expands to fit the space given to it. So he's a little hard to rein in at times, but that's more from a role-playing perspective. Now, if these guys weren't such good players, able to anticipate and cooperate with the story of the campaign and help improve it, there might be more trouble. A single major powergamer at a table can be a hassle, particularly when your other players range from niche designers, half-distracted tag alongs, side-conversation jokers, and contented to just be contributing to rather than driving the action sorts of players. [/QUOTE]
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