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Problem with Cry baby player
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<blockquote data-quote="Humanophile" data-source="post: 67492" data-attributes="member: 1049"><p>The classes don't seem to be the issue. The issue seems to be a player who doesn't understand that RPG's are a group oriented hobby, and thus should be fun for the whole group.</p><p></p><p>If you're not the DM, have a talk with the DM. And whether you are or not, have a talk with all the rest of the players. Basically, have everyone agree not to be pushed over, and to not reinforce bad behavior. If he whines or resorts to hystronics, ignore him and move on with the plot. Rewarding him just teaches him the wrong lesson.</p><p></p><p>If things progress, you may have to kick him from the game. (If he's this whiny and self centered in game, especially if he doesn't learn, I wonder why you'd want to spend time with him in the first place. Of course, if he does this because he learned that it gets him what he wants in game, you just need to be a smart DM for a smart player.) And if your DM has some special reason for letting him ruin the game, defect.</p><p></p><p>I know this is all a lot of "me too"ing that's easier said than done, but the path of least resistance is how this came out the way it did in the first place.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 67492, member: 1049"] The classes don't seem to be the issue. The issue seems to be a player who doesn't understand that RPG's are a group oriented hobby, and thus should be fun for the whole group. If you're not the DM, have a talk with the DM. And whether you are or not, have a talk with all the rest of the players. Basically, have everyone agree not to be pushed over, and to not reinforce bad behavior. If he whines or resorts to hystronics, ignore him and move on with the plot. Rewarding him just teaches him the wrong lesson. If things progress, you may have to kick him from the game. (If he's this whiny and self centered in game, especially if he doesn't learn, I wonder why you'd want to spend time with him in the first place. Of course, if he does this because he learned that it gets him what he wants in game, you just need to be a smart DM for a smart player.) And if your DM has some special reason for letting him ruin the game, defect. I know this is all a lot of "me too"ing that's easier said than done, but the path of least resistance is how this came out the way it did in the first place. [/QUOTE]
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