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Problems with Tales from the Yawning Portal
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<blockquote data-quote="pukunui" data-source="post: 7173038" data-attributes="member: 54629"><p>Found a few other things during another read-through of <em>The Sunless Citadel</em>:</p><p></p><p><strong>6. Old Approach:</strong> I'm confused by the explanation of the dragon door locks:</p><p></p><p>This seems to suggest that you can either brute-force your way through the magical lock or use thieves' tools to disable it. However, I think it's simply an error, with the thieves' tools check being for the mechanical lock, not the magical one.</p><p></p><p><strong>10. Honor Guard:</strong> The map indicates that there is a statue in the southwestern alcove despite the fact that the text explicitly states that there isn't one there, since that is where the quasit had originally been bound.</p><p></p><p><strong>23. Underdark Access:</strong> The read-aloud text for this room incorrectly puts the Underdark tunnel on the east side of this room.</p><p></p><p><strong>30. Mama Rat:</strong> The map suggests that this room is an open balcony with a parapet. The room's description (pg 21) makes no mention of this. It's worth noting that in the original adventure, the read-aloud text states that the north wall is smashed open, and the map indicates that there is indeed a hole in the wall. Since the room serves as a rat lair, I think that makes more sense than making it an "outdoor" space.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7173038, member: 54629"] Found a few other things during another read-through of [I]The Sunless Citadel[/I]: [B]6. Old Approach:[/B] I'm confused by the explanation of the dragon door locks: This seems to suggest that you can either brute-force your way through the magical lock or use thieves' tools to disable it. However, I think it's simply an error, with the thieves' tools check being for the mechanical lock, not the magical one. [B]10. Honor Guard:[/B] The map indicates that there is a statue in the southwestern alcove despite the fact that the text explicitly states that there isn't one there, since that is where the quasit had originally been bound. [B]23. Underdark Access:[/B] The read-aloud text for this room incorrectly puts the Underdark tunnel on the east side of this room. [B]30. Mama Rat:[/B] The map suggests that this room is an open balcony with a parapet. The room's description (pg 21) makes no mention of this. It's worth noting that in the original adventure, the read-aloud text states that the north wall is smashed open, and the map indicates that there is indeed a hole in the wall. Since the room serves as a rat lair, I think that makes more sense than making it an "outdoor" space. [/QUOTE]
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