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Community
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Proficiencies don't make the class. Do they?
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<blockquote data-quote="Remathilis" data-source="post: 6625370" data-attributes="member: 7635"><p>There is zero reasons why wizards can be summoners in 5e save lack of summon options. Druids can do so well enough thanks to conjure animals/fey, I don't see why a summon monster spell (with a carefully curated list) can't be done in a supplement. Except for the fact we aren't getting supplements. All the mechanics are in place, you just need the spells. </p><p></p><p></p><p></p><p>Yeah, the battlemaster is my fear; a subclass that kinda sorta looks like the class if you squint. The problem is that 4e warlords had a very toxic element (martial healing of another) that ended it. </p><p></p><p></p><p></p><p>The assassin was never anything more than Thief + Death attack. It was a kit in 2e, a prestige class in 3e, and an online supplement in 4e and to be fair was fine as all those things. If any class didn't need a full 20 level progression, assassin in your poster child. </p><p></p><p>Warlord could use some love. Battlemaster is a start, but more maneuver options and (yes) even a healing option would patch MOST the issues. </p><p></p><p>Like artificer though, I fail to see how psion (and psionics) isn't its own thing. Psionics has a very distinct flavor*: telepathy (messing with your brain), psychokinetic (that's telekinesis Kyle), psychometabolic (healing, shapechanging); psychopotive (moving stuff) and Clairsentience (aura reading). There is some cross over between wizards and psions, but a psion should get some abilities sooner (mind reading and telepathy at level one for example) and some they shouldn't gain at all (necromancy, conjuration, and visual illusions) A psion using the wizard spell list is redundant. </p><p></p><p>Which runs my problem with psion and artificer subclasses; once you remove their unique spell lists (and to an extent, the unique mechanics of their spellcasting) what do you have left? Practically nothing worth saving. It isn't even "X, Y Z", its "A B C, but call C "X" if you want." At that point, why even bother. I'd probably rather they forget psionics or artifice in 5e (and leave them in the dustbin with truenamers and incarnum) than give some watered-down wizard-wearing-their-clothes crap. </p><p></p><p>I hold out faith from Mearl's tweets though that we'll see REAL psionics and REAL artificers though.</p><p></p><p><span style="font-size: 9px">* Distinct until Complete Psion; which tried really hard to cram everything under the sun into psionics. Good for DMs doing an all psionics campaign, bad for people who wanted a distinction between psionics and magic. </span></p></blockquote><p></p>
[QUOTE="Remathilis, post: 6625370, member: 7635"] There is zero reasons why wizards can be summoners in 5e save lack of summon options. Druids can do so well enough thanks to conjure animals/fey, I don't see why a summon monster spell (with a carefully curated list) can't be done in a supplement. Except for the fact we aren't getting supplements. All the mechanics are in place, you just need the spells. Yeah, the battlemaster is my fear; a subclass that kinda sorta looks like the class if you squint. The problem is that 4e warlords had a very toxic element (martial healing of another) that ended it. The assassin was never anything more than Thief + Death attack. It was a kit in 2e, a prestige class in 3e, and an online supplement in 4e and to be fair was fine as all those things. If any class didn't need a full 20 level progression, assassin in your poster child. Warlord could use some love. Battlemaster is a start, but more maneuver options and (yes) even a healing option would patch MOST the issues. Like artificer though, I fail to see how psion (and psionics) isn't its own thing. Psionics has a very distinct flavor*: telepathy (messing with your brain), psychokinetic (that's telekinesis Kyle), psychometabolic (healing, shapechanging); psychopotive (moving stuff) and Clairsentience (aura reading). There is some cross over between wizards and psions, but a psion should get some abilities sooner (mind reading and telepathy at level one for example) and some they shouldn't gain at all (necromancy, conjuration, and visual illusions) A psion using the wizard spell list is redundant. Which runs my problem with psion and artificer subclasses; once you remove their unique spell lists (and to an extent, the unique mechanics of their spellcasting) what do you have left? Practically nothing worth saving. It isn't even "X, Y Z", its "A B C, but call C "X" if you want." At that point, why even bother. I'd probably rather they forget psionics or artifice in 5e (and leave them in the dustbin with truenamers and incarnum) than give some watered-down wizard-wearing-their-clothes crap. I hold out faith from Mearl's tweets though that we'll see REAL psionics and REAL artificers though. [SIZE=1]* Distinct until Complete Psion; which tried really hard to cram everything under the sun into psionics. Good for DMs doing an all psionics campaign, bad for people who wanted a distinction between psionics and magic. [/SIZE] [/QUOTE]
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Proficiencies don't make the class. Do they?
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