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Proficiencies don't make the class. Do they?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6626088" data-attributes="member: 6790260"><p>The Avenger you're talking about probably is the 4e one (I don't know of any from 3.x, but my knowledge of supplements isn't great there). As for the flavor, the 4e Avenger was kinda-sorta the "religious inquisitor" class; they were fluffed as having substantial leeway within their churches, so as to hunt down heresy and, more importantly, anyone who had been Invested and then gone apostate.* In general, though, I would agree that the Avenger is the best choice for an Ezio Auditore type character, with the sole exception that Avengers generally wield big honkin' two-handers (greatswords) rather than daggers; the whole cloak-and-hood, minimal-armor thing fits quite well, as does the semi-religious overtones of both the Templars and the Assassins (and the fact that the whole thing is called Assassin's <em>Creed</em> doesn't hurt either.)</p><p></p><p></p><p></p><p>I guess, for me, the problem is that 5e has hewn that particular archetype in two. You have your Shadow Monks on the one hand, who have all the tricksytricksy moves and stealth and such. And then you have your Assassin Rogues, who can drop crazy damage. But the two are hard to mesh together. Ideally you'd find some way to tweak the Way of Shadow to add some more dangerous offense to it--but I wouldn't know how.</p><p></p><p><span style="font-size: 9px">*In 4e, a god's gift of power is more permanent than in 3e; all Divine classes receive Investiture, either through ritual or through direct divine intervention, but once Invested, the power is theirs to use. If the deity later finds that their anointed servant has betrayed them, it's up to their other mortal agents to deal with it. With the exception of (rare) direct Investitures, 4e deities have very little <em>direct</em> power in the material plane for story reasons (the Primal Spirits kicked them out because some of them put the world at risk for divine-political gain.)</span></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6626088, member: 6790260"] The Avenger you're talking about probably is the 4e one (I don't know of any from 3.x, but my knowledge of supplements isn't great there). As for the flavor, the 4e Avenger was kinda-sorta the "religious inquisitor" class; they were fluffed as having substantial leeway within their churches, so as to hunt down heresy and, more importantly, anyone who had been Invested and then gone apostate.* In general, though, I would agree that the Avenger is the best choice for an Ezio Auditore type character, with the sole exception that Avengers generally wield big honkin' two-handers (greatswords) rather than daggers; the whole cloak-and-hood, minimal-armor thing fits quite well, as does the semi-religious overtones of both the Templars and the Assassins (and the fact that the whole thing is called Assassin's [I]Creed[/I] doesn't hurt either.) I guess, for me, the problem is that 5e has hewn that particular archetype in two. You have your Shadow Monks on the one hand, who have all the tricksytricksy moves and stealth and such. And then you have your Assassin Rogues, who can drop crazy damage. But the two are hard to mesh together. Ideally you'd find some way to tweak the Way of Shadow to add some more dangerous offense to it--but I wouldn't know how. [SIZE=1]*In 4e, a god's gift of power is more permanent than in 3e; all Divine classes receive Investiture, either through ritual or through direct divine intervention, but once Invested, the power is theirs to use. If the deity later finds that their anointed servant has betrayed them, it's up to their other mortal agents to deal with it. With the exception of (rare) direct Investitures, 4e deities have very little [I]direct[/I] power in the material plane for story reasons (the Primal Spirits kicked them out because some of them put the world at risk for divine-political gain.)[/SIZE] [/QUOTE]
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Proficiencies don't make the class. Do they?
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