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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs Non-Proficiency
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<blockquote data-quote="DND_Reborn" data-source="post: 7597568" data-attributes="member: 6987520"><p>Well, without the quote from the book indicating the intent of the designers, I was going from prior editions where ability scores literally were only natural ability for something and didn't represent some level of skill, even without proficiency. To me then the term "proficiency" is poorly chosen because it implies the training I thought 5E wanted it to represent. Without the quote, it could simply be an issue of my interpretation versus yours, both could be valid but would be a matter of preference. So, when people were telling me this before, I was stressing MY interpretation as what I was looking at thinking your points were simply YOUR interpretation, not necessarily that of the designers.</p><p></p><p>Sorry it made you groan LOL! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Skill and attacks are not entirely different beasts. The use the same d20 mechanic and are both under the bounded accuracy design.</p><p></p><p>The "contest" for attacks could be simply shooting a single arrow, etc. While not a "contested roll" the same concept still applies.</p><p></p><p></p><p></p><p>Precisely, barring something that makes a task impossible, there should always be the 1-in-20 chance (or 1-in-400 with disadvantage) for failure and success IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7597568, member: 6987520"] Well, without the quote from the book indicating the intent of the designers, I was going from prior editions where ability scores literally were only natural ability for something and didn't represent some level of skill, even without proficiency. To me then the term "proficiency" is poorly chosen because it implies the training I thought 5E wanted it to represent. Without the quote, it could simply be an issue of my interpretation versus yours, both could be valid but would be a matter of preference. So, when people were telling me this before, I was stressing MY interpretation as what I was looking at thinking your points were simply YOUR interpretation, not necessarily that of the designers. Sorry it made you groan LOL! :) Skill and attacks are not entirely different beasts. The use the same d20 mechanic and are both under the bounded accuracy design. The "contest" for attacks could be simply shooting a single arrow, etc. While not a "contested roll" the same concept still applies. Precisely, barring something that makes a task impossible, there should always be the 1-in-20 chance (or 1-in-400 with disadvantage) for failure and success IMO. [/QUOTE]
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