Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Project Genesys
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sniktch" data-source="post: 1477236" data-attributes="member: 7704"><p>Heh - yeah, thats how Stephen is supposed to come across. The man <em>is</em> a freakin' idiot, with a short fuse and no self-control to boot. He doesn't have a subtle bone in his body. I would have liked a smarter, more cunning villain, but the first session was played with about half an hour of prep-time and I just made him stupid and shallow and easy to play (and easy for the players to hate - and they do hate him).</p><p></p><p>There are some NPCs that are smarter and truly devious walking about, though - they just haven't shown up in the story yet. I wouldn't be surprised if some of that was set up - but not by Stephen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>The thing I've never figured out is how cooperative the players were. I had to keep pushing them into rebellion, and then I still had to give one final nudge before everything blew up. Maybe they were just being tentative since they knew there wasn't a high priest with a raise dead waiting at the temple...</p><p></p><p>As for devious, I save most of that for my Freeport game, which I put most of my prep-time into developing. Hehehehe, I'll never forget the looks on their faces when Sealord Drac showed up and gave a speech - the day after they killed him <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> (no raise dead magic in that game, either). I'm gonna have to write that game up one day. This M&M game is much less serious (sometimes downright silly) and is more like 'occupational therapy' for a tired DM. My preparation for the session will usually consist of one or two sentences, like "Trouble at the mall" or "fight in the funhouse" and maybe a stat block or two (though I usually improvise those on the fly, too).</p><p></p><p>Edit: Of course, I'm also dealing with the problem that all this was played months ago and I'm reconstructing it as best as I can from memory. I remember Jimmy and Eddy having a much longer with Stephen in that room, but darned if I can remember anything beyond the threats at the end of the conversation.</p></blockquote><p></p>
[QUOTE="Sniktch, post: 1477236, member: 7704"] Heh - yeah, thats how Stephen is supposed to come across. The man [i]is[/i] a freakin' idiot, with a short fuse and no self-control to boot. He doesn't have a subtle bone in his body. I would have liked a smarter, more cunning villain, but the first session was played with about half an hour of prep-time and I just made him stupid and shallow and easy to play (and easy for the players to hate - and they do hate him). There are some NPCs that are smarter and truly devious walking about, though - they just haven't shown up in the story yet. I wouldn't be surprised if some of that was set up - but not by Stephen. ;) The thing I've never figured out is how cooperative the players were. I had to keep pushing them into rebellion, and then I still had to give one final nudge before everything blew up. Maybe they were just being tentative since they knew there wasn't a high priest with a raise dead waiting at the temple... As for devious, I save most of that for my Freeport game, which I put most of my prep-time into developing. Hehehehe, I'll never forget the looks on their faces when Sealord Drac showed up and gave a speech - the day after they killed him :lol: (no raise dead magic in that game, either). I'm gonna have to write that game up one day. This M&M game is much less serious (sometimes downright silly) and is more like 'occupational therapy' for a tired DM. My preparation for the session will usually consist of one or two sentences, like "Trouble at the mall" or "fight in the funhouse" and maybe a stat block or two (though I usually improvise those on the fly, too). Edit: Of course, I'm also dealing with the problem that all this was played months ago and I'm reconstructing it as best as I can from memory. I remember Jimmy and Eddy having a much longer with Stephen in that room, but darned if I can remember anything beyond the threats at the end of the conversation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Project Genesys
Top