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<blockquote data-quote="aboyd" data-source="post: 4740017" data-attributes="member: 44797"><p>No, that is not at all how D&D defines it, and that is why you're getting no traction for your point of view.</p><p></p><p></p><p>Yes and no. A whip that lashes around someone is described in the PHB as enabling a trip attack. So the whip <em>does</em> have a "it's wrapped around you and you're going to have a consequence" property. But the property is not "entangled"; it's "you're susceptible to being tripped."</p><p></p><p>That makes sense. The whip has not bound the person so that arms & feet will not move. Instead, it's simply lashed onto a limb and a good yank will be bad news for the enemy.</p><p></p><p>If you want "entangled" then you need to look at the description for the net.</p><p></p><p>EDIT: You know, another option would be to switch away from D&D 3 or 4. Try Basic D&D or AD&D or OSRIC or Basic Fantasy or any of those free original D&D clones. Those games work almost <em>exactly</em> as you wish to play -- there are no feats, and almost nothing is set in stone as far as how gear is used. In older versions of the game, if you think something up and it sounds reasonable to the DM, he will give you a challenge, such as a Dexterity roll with a low/medium/high DC. If you pull it off, then the idea works.</p><p></p><p>I'm looking at my red "Basic D&D" softcover from 1980, and it doesn't even <em>describe</em> the weapons. Just a list of names & costs. <em>Everything except the dice used to roll for damage</em> is open. That game is all about figuring out how things might work in the real world, explaining the idea to the DM, and seeing if the DM will roll with it.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4740017, member: 44797"] No, that is not at all how D&D defines it, and that is why you're getting no traction for your point of view. Yes and no. A whip that lashes around someone is described in the PHB as enabling a trip attack. So the whip [i]does[/i] have a "it's wrapped around you and you're going to have a consequence" property. But the property is not "entangled"; it's "you're susceptible to being tripped." That makes sense. The whip has not bound the person so that arms & feet will not move. Instead, it's simply lashed onto a limb and a good yank will be bad news for the enemy. If you want "entangled" then you need to look at the description for the net. EDIT: You know, another option would be to switch away from D&D 3 or 4. Try Basic D&D or AD&D or OSRIC or Basic Fantasy or any of those free original D&D clones. Those games work almost [i]exactly[/i] as you wish to play -- there are no feats, and almost nothing is set in stone as far as how gear is used. In older versions of the game, if you think something up and it sounds reasonable to the DM, he will give you a challenge, such as a Dexterity roll with a low/medium/high DC. If you pull it off, then the idea works. I'm looking at my red "Basic D&D" softcover from 1980, and it doesn't even [i]describe[/i] the weapons. Just a list of names & costs. [i]Everything except the dice used to roll for damage[/i] is open. That game is all about figuring out how things might work in the real world, explaining the idea to the DM, and seeing if the DM will roll with it. [/QUOTE]
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