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Proposal 1 - dragon#364 made legal
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<blockquote data-quote="Atanatotatos" data-source="post: 4552459" data-attributes="member: 46957"><p>Since this issue has come up quite a few times, I'll say clearly how I see it and compare the minotaur (MM version) with the dwarf, which is a core race and is likely to be used with similar classes</p><p></p><p>Ability bonus:</p><p>Minotaur:+2 Str,+2 Con</p><p>Dwarf:+2 Con,+2 Wis</p><p><em>I'd say we're pretty even here.</em></p><p></p><p>Speed:</p><p>Minotaur:6</p><p>Dwarf:5</p><p><em>The minotaur's better</em></p><p></p><p>Vision:</p><p>Minotaur:Normal</p><p>Dwarf:Low-light</p><p><em>Low-light vision is clearly better</em></p><p></p><p>Skill bonus:</p><p>Minotaur:+2 Nature, +2 Perception</p><p>Dwarf:+2 Endurance, +2 Dungeoneering</p><p><em>The Minotaur probably wins here</em></p><p></p><p>Other Features:</p><p>Minotaur: Ferocity(meh),Oversized(very good),Goring charge(Tide of iron's better than this)</p><p>Dwarf: proficiency with warhammers, second wind as a minor, +5 to saves vs poison, reduce push effects</p><p><em>I'd say the dwarf's way better. What's more, I don't know what new racial feats the Minotaur has, but I doubt they can compare with two absolutely first-class racials the darves get, Dwarven weapon training (proficiency with <em>all</em> axes and hammer and +2 to dmg rolls with them) and Dwarven durability (+2 healing surges/d and add constitution to surge value)</em></p><p></p><p>Now, obviously this is my idea. But I wouldn't trade all those nifty benefits for some more dmg. 'Cause that's what you get.</p><p></p><p><span style="font-size: 9px">Now, if you are a Minotaur cleric who reveres Hades and he looks favorably upon you from his <em>Invisible castle</em>,then that's a whole different story <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4552459, member: 46957"] Since this issue has come up quite a few times, I'll say clearly how I see it and compare the minotaur (MM version) with the dwarf, which is a core race and is likely to be used with similar classes Ability bonus: Minotaur:+2 Str,+2 Con Dwarf:+2 Con,+2 Wis [I]I'd say we're pretty even here.[/I] Speed: Minotaur:6 Dwarf:5 [I]The minotaur's better[/I] Vision: Minotaur:Normal Dwarf:Low-light [I]Low-light vision is clearly better[/I] Skill bonus: Minotaur:+2 Nature, +2 Perception Dwarf:+2 Endurance, +2 Dungeoneering [I]The Minotaur probably wins here[/I] Other Features: Minotaur: Ferocity(meh),Oversized(very good),Goring charge(Tide of iron's better than this) Dwarf: proficiency with warhammers, second wind as a minor, +5 to saves vs poison, reduce push effects [I]I'd say the dwarf's way better. What's more, I don't know what new racial feats the Minotaur has, but I doubt they can compare with two absolutely first-class racials the darves get, Dwarven weapon training (proficiency with [I]all[/I] axes and hammer and +2 to dmg rolls with them) and Dwarven durability (+2 healing surges/d and add constitution to surge value)[/I] Now, obviously this is my idea. But I wouldn't trade all those nifty benefits for some more dmg. 'Cause that's what you get. [SIZE="1"]Now, if you are a Minotaur cleric who reveres Hades and he looks favorably upon you from his [I]Invisible castle[/I],then that's a whole different story ;)[/SIZE] [/QUOTE]
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