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Proposal 1 - dragon#364 made legal
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<blockquote data-quote="Atanatotatos" data-source="post: 4557636" data-attributes="member: 46957"><p>Sigh. Forget the tempest and the double sword. They found an infinite action loop in MP.</p><p>Hope they fix it fast.</p><p></p><p>POSTE EDITED:But, Elec, the point is, what you say is the truth, but a partial truth. It's almost always better to deal more dmg to a single foe than less dmg to two. The exception, obviously, is minions. But, eh, do choose cleave as your second at-will. So you have a single-foe attack, and a minion clearing attack.</p><p></p><p>About the ranger... well, actually the proble, I think, is we're thinking about 1st level. In reality, you'll be transforming that +1 to hit into more dmg with power attack. You'll be taking the feat that lets you add Wis to dmg on marked targets. You'll be taking Pit fighter that lets you add Wis to dmg to all attacks. You'll be taking stances that add to your dmg for the whole encounter, every attack. And a douple-type weapon, which you <em>can</em> exploit for more dmg. Also, to make an example for a 30th lvl character, the spare 1,125,000 gps you will have to spend <em>will</em> make a difference. To offset the disatvantage, just choose a property that gives a benefit not related to any end of the weapon. Like Berserk, that is awesome on a double weapon.</p><p>And you'll have higher Ac, higher Fort, more hp (toughness or nor, those 3 healing surges more translate into a lot more of hps); and better class features, yes. Because while you're "less of a defender" than a sword-and-shield fighter, you're not less of a defender than a two-handed fighter, and definitely more of a striker.</p><p>Really, I think Tempest really doesn't need double swords. Let them take those awesome feat to enhance its dmg, don't give it for free.</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4557636, member: 46957"] Sigh. Forget the tempest and the double sword. They found an infinite action loop in MP. Hope they fix it fast. POSTE EDITED:But, Elec, the point is, what you say is the truth, but a partial truth. It's almost always better to deal more dmg to a single foe than less dmg to two. The exception, obviously, is minions. But, eh, do choose cleave as your second at-will. So you have a single-foe attack, and a minion clearing attack. About the ranger... well, actually the proble, I think, is we're thinking about 1st level. In reality, you'll be transforming that +1 to hit into more dmg with power attack. You'll be taking the feat that lets you add Wis to dmg on marked targets. You'll be taking Pit fighter that lets you add Wis to dmg to all attacks. You'll be taking stances that add to your dmg for the whole encounter, every attack. And a douple-type weapon, which you [I]can[/I] exploit for more dmg. Also, to make an example for a 30th lvl character, the spare 1,125,000 gps you will have to spend [I]will[/I] make a difference. To offset the disatvantage, just choose a property that gives a benefit not related to any end of the weapon. Like Berserk, that is awesome on a double weapon. And you'll have higher Ac, higher Fort, more hp (toughness or nor, those 3 healing surges more translate into a lot more of hps); and better class features, yes. Because while you're "less of a defender" than a sword-and-shield fighter, you're not less of a defender than a two-handed fighter, and definitely more of a striker. Really, I think Tempest really doesn't need double swords. Let them take those awesome feat to enhance its dmg, don't give it for free. [/QUOTE]
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