Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal 1 - dragon#364 made legal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elecgraystone" data-source="post: 4558498" data-attributes="member: 74232"><p>We'll have to agree to disagree. </p><p> </p><p>For everything you point out about tempests as they level up, the ranger is ALSO doing the same thing. NOTHING stops the ranger from taking Pitfighter. The ranger is getting MORE quarry damage which is MUCH more than you'll be seeing out of those "stances that add to your dmg for the whole encounter, every attack." Quarry gets added every attack round you hit and the ranger can always multiclass and get those stances AND quarry. You are also forgetting that the higher the levels go, the farther behind the tempest gets in damage. A 7[w] attack does 7d8+2 for him and 7d10 for the ranger. 18 more damage for the ranger JUST on base.</p><p> </p><p>As far as the extra 1,125,000 gps, sure they could do that. It's just as likely they'd want two different enchantments. Someone that wants to 'exploit' the extra money is letting it pick what single enchantment. He has limited picks to get that extra money. I see the character losing a great deal of flexibility doing this.</p><p> </p><p>Better class features? really? For a striker type character? Combat challenge and superiority for a striker type? Over quarry? Those are better class features for a real defender type.</p><p> </p><p>I Also disagree that the tempest will have "higher Ac, higher Fort, more hp (toughness or nor, those 3 healing surges more translate into a lot more of hps)" On average, sure. But the ranger does more damage, has a higher ref and a LOT more mobility with ranger powers on average.</p><p> </p><p>Bottom line, I've looked at all your posts and I haven't seen where the tempest, as a whole with a double sword, is better or more powerful than the other fighters or a ranger with special weapon. You haven't proved to me how double swords for a tempest are unbalanced vs a twin bastard sword ranger, a bastardsword and heavy shield fighter or a fullblade fighter. Sure he's the 'striker' of the fighters at first level. But with a 7[w] attack? He's better off than the fullblade guy? 7d8+2 vs 7d12? Seriously, the higher you get the farther behind the tempest gets in damage.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4558498, member: 74232"] We'll have to agree to disagree. For everything you point out about tempests as they level up, the ranger is ALSO doing the same thing. NOTHING stops the ranger from taking Pitfighter. The ranger is getting MORE quarry damage which is MUCH more than you'll be seeing out of those "stances that add to your dmg for the whole encounter, every attack." Quarry gets added every attack round you hit and the ranger can always multiclass and get those stances AND quarry. You are also forgetting that the higher the levels go, the farther behind the tempest gets in damage. A 7[w] attack does 7d8+2 for him and 7d10 for the ranger. 18 more damage for the ranger JUST on base. As far as the extra 1,125,000 gps, sure they could do that. It's just as likely they'd want two different enchantments. Someone that wants to 'exploit' the extra money is letting it pick what single enchantment. He has limited picks to get that extra money. I see the character losing a great deal of flexibility doing this. Better class features? really? For a striker type character? Combat challenge and superiority for a striker type? Over quarry? Those are better class features for a real defender type. I Also disagree that the tempest will have "higher Ac, higher Fort, more hp (toughness or nor, those 3 healing surges more translate into a lot more of hps)" On average, sure. But the ranger does more damage, has a higher ref and a LOT more mobility with ranger powers on average. Bottom line, I've looked at all your posts and I haven't seen where the tempest, as a whole with a double sword, is better or more powerful than the other fighters or a ranger with special weapon. You haven't proved to me how double swords for a tempest are unbalanced vs a twin bastard sword ranger, a bastardsword and heavy shield fighter or a fullblade fighter. Sure he's the 'striker' of the fighters at first level. But with a 7[w] attack? He's better off than the fullblade guy? 7d8+2 vs 7d12? Seriously, the higher you get the farther behind the tempest gets in damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal 1 - dragon#364 made legal
Top