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[Proposal] A Blast From the Past
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<blockquote data-quote="IronWolf" data-source="post: 5913014" data-attributes="member: 21076"><p>As long as we are looking at it from the GM's side of the screen I don't have much trouble with a Sea Elf. They could make for another fun underwater civilization, perhaps a small one and really in the end is simply another tool for the GM.</p><p></p><p>While I know the history of other campaign worlds does not dictate what happens in E'n or is necessarily justification for what happens in E'n, it certainly isn't like Sea Elves are a new concept or have never been done before. I don't see it as game breaking (either mechanically or fluff-wise) in E'n.</p><p></p><p>Mechanically I can see not wanting the amphibious special quality handed out. I'm not the crunch guru here, but I think taking the elf race, slapping acquatic and gills on it (possibly swapping something out for the addition of gills), weapon swaps, would put us in the right ballpark, right?</p><p></p><p>In either case, I think the mechanics could be pretty easily hashed out with some back and forth with Systole and SK on this one to come up with something that is a non-issue mechanically.</p><p></p><p>That would seem to leave us with the fluff portion. So far we've talked a lot of mechanics. So maybe adding your thoughts from a fluff perspective would help a bit DC. How do they fit in with the world and such. Is this a large group of elves? A small civilization? How pervasive are they?</p><p></p><p>Keep in mind, all of my thoughts on sea elves are with regards to them being an NPC only race. I would not support opening them up as a playable race, but I've made that more or less clear in other race threads!</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5913014, member: 21076"] As long as we are looking at it from the GM's side of the screen I don't have much trouble with a Sea Elf. They could make for another fun underwater civilization, perhaps a small one and really in the end is simply another tool for the GM. While I know the history of other campaign worlds does not dictate what happens in E'n or is necessarily justification for what happens in E'n, it certainly isn't like Sea Elves are a new concept or have never been done before. I don't see it as game breaking (either mechanically or fluff-wise) in E'n. Mechanically I can see not wanting the amphibious special quality handed out. I'm not the crunch guru here, but I think taking the elf race, slapping acquatic and gills on it (possibly swapping something out for the addition of gills), weapon swaps, would put us in the right ballpark, right? In either case, I think the mechanics could be pretty easily hashed out with some back and forth with Systole and SK on this one to come up with something that is a non-issue mechanically. That would seem to leave us with the fluff portion. So far we've talked a lot of mechanics. So maybe adding your thoughts from a fluff perspective would help a bit DC. How do they fit in with the world and such. Is this a large group of elves? A small civilization? How pervasive are they? Keep in mind, all of my thoughts on sea elves are with regards to them being an NPC only race. I would not support opening them up as a playable race, but I've made that more or less clear in other race threads! [/QUOTE]
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