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Living Eberron
proposal: adjustment to time XP
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<blockquote data-quote="KarinsDad" data-source="post: 5326485" data-attributes="member: 2011"><p>It's still a bit squirrely.</p><p></p><p>Do we make it retroactive which is a bookkeeping nightmare, or do players who recently joined get a benefit that earlier players did not have?</p><p></p><p>I also still do not see where this really addresses the original issue of slow campaigns vs. fast campaigns. It makes them slightly slow campaigns vs. slightly faster campaigns by adding a single level to each PC per real year.</p><p></p><p>I'd also be interested to see the facts as to "slow campaigns". At the moment, the rules are: "someone can create a second PC after 4 months, i.e. 4 RP gained").</p><p></p><p>Are there really adventures out there where in 4 months, there are not 3 same level encounters (or 2 harder encounters) including skill challenges? Are there really PCs that are not advancing at least 2 levels per real year and more typically, 3 or 4 levels per real year (considering that 1.2 levels are automatic)?</p><p></p><p>If so, maybe we should have a discussion with the DMs and players of the adventures. The DMs control the pace of the adventure and the DM/players control the pace of posting messages to the board.</p><p></p><p>I do know that it is a bit annoying that Sheeva has leveled 1 level in 11 months. But, I also know that she should be jumping 2+ levels at our next extended rest (hint, hint, renau1g <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). This, however, to me is a PC advancement issue that the DM could be a bit more proactive in arranging, not a problem with the overall advancement pace.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5326485, member: 2011"] It's still a bit squirrely. Do we make it retroactive which is a bookkeeping nightmare, or do players who recently joined get a benefit that earlier players did not have? I also still do not see where this really addresses the original issue of slow campaigns vs. fast campaigns. It makes them slightly slow campaigns vs. slightly faster campaigns by adding a single level to each PC per real year. I'd also be interested to see the facts as to "slow campaigns". At the moment, the rules are: "someone can create a second PC after 4 months, i.e. 4 RP gained"). Are there really adventures out there where in 4 months, there are not 3 same level encounters (or 2 harder encounters) including skill challenges? Are there really PCs that are not advancing at least 2 levels per real year and more typically, 3 or 4 levels per real year (considering that 1.2 levels are automatic)? If so, maybe we should have a discussion with the DMs and players of the adventures. The DMs control the pace of the adventure and the DM/players control the pace of posting messages to the board. I do know that it is a bit annoying that Sheeva has leveled 1 level in 11 months. But, I also know that she should be jumping 2+ levels at our next extended rest (hint, hint, renau1g ;) ). This, however, to me is a PC advancement issue that the DM could be a bit more proactive in arranging, not a problem with the overall advancement pace. [/QUOTE]
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