Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Adjustments to Time Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5301681" data-attributes="member: 54810"><p>My issue with doubling the encounter xp again is that it could be two fights then level. That's not necessarily a problem at lower levels but once you get past 5th and two dailies, suddenly everyone can drop a daily each fight. Then the fight becomes too easy so if you increase the xp budget to challenge the group, it only exacerbates the problem. </p><p></p><p>ex. Level 1 encounters:</p><p>n = 500 xp/5 = 100 each</p><p>n+1 = 700 xp/5 = 140 each</p><p>n+2 = 800 xp /5 = 160 each</p><p>n+3 = 1000 xp/5 = 200 each</p><p>n+4 = 1250 xp/5 = 250 each</p><p></p><p>Currently they're really worth:</p><p></p><p></p><p>n = 1000 xp/5 = 200 each</p><p>n+1 = 1400 xp/5 = 280 each</p><p>n+2 = 1600 xp /5 = 320 each</p><p>n+3 = 2000 xp/5 = 400 each</p><p>n+4 = 2500 xp/5 = 500 each</p><p></p><p>If you doubled this yet again its:</p><p></p><p>n = 2000 xp/5 = 400 each</p><p>n+1 = 2800 xp/5 = 560 each</p><p>n+2 = 3200 xp /5 = 640 each</p><p>n+3 = 4000 xp/5 = 800 each</p><p>n+4 = 5000 xp/5 = 1000 each</p><p></p><p>Therefore if you had two semi-challenging encounters (n+1) the party would level, excluding time xp, if you factored that in (especially if it gets doubled) suddenly it would be pretty likely that with an n+3 or 4 fight you'd level, and even possible with an n+2 fight.</p><p></p><p>I'm all for getting to higher levels sooner, but I think that's a bit too quick for me.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5301681, member: 54810"] My issue with doubling the encounter xp again is that it could be two fights then level. That's not necessarily a problem at lower levels but once you get past 5th and two dailies, suddenly everyone can drop a daily each fight. Then the fight becomes too easy so if you increase the xp budget to challenge the group, it only exacerbates the problem. ex. Level 1 encounters: n = 500 xp/5 = 100 each n+1 = 700 xp/5 = 140 each n+2 = 800 xp /5 = 160 each n+3 = 1000 xp/5 = 200 each n+4 = 1250 xp/5 = 250 each Currently they're really worth: n = 1000 xp/5 = 200 each n+1 = 1400 xp/5 = 280 each n+2 = 1600 xp /5 = 320 each n+3 = 2000 xp/5 = 400 each n+4 = 2500 xp/5 = 500 each If you doubled this yet again its: n = 2000 xp/5 = 400 each n+1 = 2800 xp/5 = 560 each n+2 = 3200 xp /5 = 640 each n+3 = 4000 xp/5 = 800 each n+4 = 5000 xp/5 = 1000 each Therefore if you had two semi-challenging encounters (n+1) the party would level, excluding time xp, if you factored that in (especially if it gets doubled) suddenly it would be pretty likely that with an n+3 or 4 fight you'd level, and even possible with an n+2 fight. I'm all for getting to higher levels sooner, but I think that's a bit too quick for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Adjustments to Time Experience
Top