Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal Adventurers Vault
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4651182" data-attributes="member: 834"><p>I'll join my voice to those that dislike doubleweapons.</p><p></p><p>To tell the truth, I loath them. Allowing silly fantasy weapon that defy physics is fine, some people like them. But making them super-Superior weapons, why?</p><p></p><p>To be fair, they are only completely out of wack for two case; Rogues and Tempest.</p><p></p><p>For a ranger, they only grant +1 to AC and the advantage of not needing two different weapon to keep pace in the magic item rat race. Probably a better deal than using two bastard sword IMO (also an eyebrow raising concept but at least one that is balanced) but not terribly unbalanced.</p><p></p><p>For a rogue; doublesword make Rapier obsolete! Why on earth would a rogue pick a rapier when a doublesword gives the same attack bonuses and damage but also give a +1 to AC! The idea that any min-maxer worth his salt seeking to increase his damage dice will bypass the rapier, a typical rogue weapon, and go for the doublesword makes me sick.</p><p></p><p>And the tempest ; Just forget it. What they seem to be trading in for their build is completely recuperated by using the doubleweapon. A tempest using two short sword seems balanced, one using a doubleweapon seems highly suspicious to me. At any rate, that one feat gives him a ludicrous boost in power!</p><p></p><p>I keep expecting some errata, but nothing yet has come down the pipe. I hope it's coming, they have errataed some much less problematic stuff.</p><p></p><p>My personal solution is removing the off-hand tag on the doubleweapon and the light blade tag on the doublesword. The weapon is still silly, but roughly balanced IMO without these feature.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4651182, member: 834"] I'll join my voice to those that dislike doubleweapons. To tell the truth, I loath them. Allowing silly fantasy weapon that defy physics is fine, some people like them. But making them super-Superior weapons, why? To be fair, they are only completely out of wack for two case; Rogues and Tempest. For a ranger, they only grant +1 to AC and the advantage of not needing two different weapon to keep pace in the magic item rat race. Probably a better deal than using two bastard sword IMO (also an eyebrow raising concept but at least one that is balanced) but not terribly unbalanced. For a rogue; doublesword make Rapier obsolete! Why on earth would a rogue pick a rapier when a doublesword gives the same attack bonuses and damage but also give a +1 to AC! The idea that any min-maxer worth his salt seeking to increase his damage dice will bypass the rapier, a typical rogue weapon, and go for the doublesword makes me sick. And the tempest ; Just forget it. What they seem to be trading in for their build is completely recuperated by using the doubleweapon. A tempest using two short sword seems balanced, one using a doubleweapon seems highly suspicious to me. At any rate, that one feat gives him a ludicrous boost in power! I keep expecting some errata, but nothing yet has come down the pipe. I hope it's coming, they have errataed some much less problematic stuff. My personal solution is removing the off-hand tag on the doubleweapon and the light blade tag on the doublesword. The weapon is still silly, but roughly balanced IMO without these feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal Adventurers Vault
Top