Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal Adventurers Vault
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joeluma" data-source="post: 4668337" data-attributes="member: 32293"><p>Heya all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Just wanted to point out something it's possible you missed - P10 AV has more specifics on how double weapons work : </p><p></p><p>Wielding a double weapon is like wielding a weapon in each hand. The first die given in the damage column of the table for a double weapon is for the primary (or main) end of the weapon; the second damage die is for the secondary (or off-hand) end. You can use either end of a double weapon to deliver an attack unless a power specifies a main or off-hand weapon attack.</p><p></p><p>Summary of rest : Magic effects such as jagged, etc only apply to the primary end, but the enhancement bonus applies to both ends.</p><p></p><p>Higher level characters, therefore, may end up shying away from double weapons in order to have two weapon effects (one from each hand). Granted, you gain the enhancement bonus for the second end without paying for it... but min-maxers are going to scorn that for a second weapon property on each attack, if they have the cash at hand.</p><p></p><p>Also, on the topic of double-weapon believability : Batleth <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p></p><p>I think the easiest fix for double weapons works thusly (and my vote-worthy suggestion, if I am allowed one) : </p><p></p><p>1) Remove the defensive ability from double weapons. Now it is just higher damage with off-hand in exchange for a feat.</p><p></p><p>2) In the case of the Double sword, the primary side is heavy, the secondary side is light. All effects with the heavy blade keyword have to use the heavy (primary) side, all effects with the light blade keyword have to use the light (secondary) side.</p><p></p><p></p><p>On the subject of Heavy Blade Opportunity and sneak attack, as your 'at-will' opportunity attack ability would trigger using the heavy side of the blade... rogues are unable to do it (no heavy blade at-will attacks).</p><p></p><p></p><p>The other suggestion I have is to vote on the 'Appendix #1' Chapter immediately, as it seems nobody has an issue with any of that stuff, and then amend the 'Equipment' chapter as necessary to get it into play immediately, leaving the 'Magic Items' chapter for the last, as it will take the longest, and have impact on fewer characters.</p></blockquote><p></p>
[QUOTE="Joeluma, post: 4668337, member: 32293"] Heya all :) Just wanted to point out something it's possible you missed - P10 AV has more specifics on how double weapons work : Wielding a double weapon is like wielding a weapon in each hand. The first die given in the damage column of the table for a double weapon is for the primary (or main) end of the weapon; the second damage die is for the secondary (or off-hand) end. You can use either end of a double weapon to deliver an attack unless a power specifies a main or off-hand weapon attack. Summary of rest : Magic effects such as jagged, etc only apply to the primary end, but the enhancement bonus applies to both ends. Higher level characters, therefore, may end up shying away from double weapons in order to have two weapon effects (one from each hand). Granted, you gain the enhancement bonus for the second end without paying for it... but min-maxers are going to scorn that for a second weapon property on each attack, if they have the cash at hand. Also, on the topic of double-weapon believability : Batleth :p I think the easiest fix for double weapons works thusly (and my vote-worthy suggestion, if I am allowed one) : 1) Remove the defensive ability from double weapons. Now it is just higher damage with off-hand in exchange for a feat. 2) In the case of the Double sword, the primary side is heavy, the secondary side is light. All effects with the heavy blade keyword have to use the heavy (primary) side, all effects with the light blade keyword have to use the light (secondary) side. On the subject of Heavy Blade Opportunity and sneak attack, as your 'at-will' opportunity attack ability would trigger using the heavy side of the blade... rogues are unable to do it (no heavy blade at-will attacks). The other suggestion I have is to vote on the 'Appendix #1' Chapter immediately, as it seems nobody has an issue with any of that stuff, and then amend the 'Equipment' chapter as necessary to get it into play immediately, leaving the 'Magic Items' chapter for the last, as it will take the longest, and have impact on fewer characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal Adventurers Vault
Top