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Living Worlds
Living 4th Edition
[Proposal] All characters have 1 boon slot
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<blockquote data-quote="Iron Sky" data-source="post: 5697273" data-attributes="member: 60965"><p>I like to give out boons as distinctive rewards to represent the character's experience in my adventures. For example, the group that went through two adventures fighting undead in my Rerisen Tower adventures got a boon that gave them minor bonuses fighting undead and other minor benefits related to what happened to them in the adventure.</p><p></p><p>The group that went through The Hunted got bonuses vs the demons they were tracking and fighting, etc.</p><p></p><p>I like the idea of having boons that last beyond the adventure (if it's in an adventure, I just say "You have this bonus until the end of the day/week/adventure" because boons would be too much hassle to track considering the duration of most adventures.</p><p></p><p>It's mostly the boons you can purchase that could cause unbalances that I can see, especially once games start getting into Paragon.</p><p></p><p>If it's not "1 boon slot" maybe "can't buy boons" so you can keep ones like those I've given to my players but can't buy the ones in the CB? I'd prefer the single slot since there are some neat boons that don't duplicate magic items...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5697273, member: 60965"] I like to give out boons as distinctive rewards to represent the character's experience in my adventures. For example, the group that went through two adventures fighting undead in my Rerisen Tower adventures got a boon that gave them minor bonuses fighting undead and other minor benefits related to what happened to them in the adventure. The group that went through The Hunted got bonuses vs the demons they were tracking and fighting, etc. I like the idea of having boons that last beyond the adventure (if it's in an adventure, I just say "You have this bonus until the end of the day/week/adventure" because boons would be too much hassle to track considering the duration of most adventures. It's mostly the boons you can purchase that could cause unbalances that I can see, especially once games start getting into Paragon. If it's not "1 boon slot" maybe "can't buy boons" so you can keep ones like those I've given to my players but can't buy the ones in the CB? I'd prefer the single slot since there are some neat boons that don't duplicate magic items... [/QUOTE]
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[Proposal] All characters have 1 boon slot
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