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Living 4th Edition
Proposal: Allow gnoll claws to grant brawler style bonus.
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<blockquote data-quote="Sanzuo" data-source="post: 5123632" data-attributes="member: 66180"><p>The feat, claw fighter, allows gnoll characters to use their natural claws as weapons. As of the release of Martial Power 2 however, the gnoll claws are not included in the list of weapons that allow brawler fighters to benefit from the brawler style bonuses. I propose that that the claw fighter claws (hereinafter referred to as; the claws) be amended to count as having a hand free for the purposes of the brawler style bonuses.</p><p></p><p>As of 3/17/10, the claw fighter feat says the following:</p><p></p><p></p><p>As of 3/17/10, the Brawler style says the following:</p><p></p><p></p><p>The proposed change would essentially allow the claws to function like spiked gauntlets in the above fighter style. The claws would allow the character to gain the +1 bonus to AC and the +2 bonus to Fortitude. The character would gain the +2 bonus to grab attacks and attacks to move a creature that is grabbed, but NOT be granted the +2 proficiency bonus to grab with unarmed attacks since the claws already include a proficiency bonus. The claws would also benefit from certain feats like Brawler Guard which grants a shield bonus to certain defenses and Brutal Brawler which upgrades the damage dice.</p><p></p><p>I would like this change to be made for the following reasons:</p><ol> <li data-xf-list-type="ol">The claws share characteristics with the spiked gauntlet, including the damage and off-hand property. The claws have a +3 proficiency bonus and deal 1d6 damage. Spiked gauntlets have a +2 proficiency bonus and also deal 1d6 damage.</li> <li data-xf-list-type="ol">Although the claw has an additional +1 proficiency bonus over the spiked gauntled, a character also must acquire the Claw Fighter feat to even use the weapon. This is akin to acquiring a superior weapon feat, so therefore the claw is similar to a superior weapon and all that it entails.</li> <li data-xf-list-type="ol">The rules as written do not explicitly state the claws do not count as having a hand free, and the claws were likely created before the rules in the Martial Power 2 were finalized. It is probable they were not taken into consideration.</li> <li data-xf-list-type="ol">Flavor-wise, I believe the claw makes sense for the brawler to count as having hands free, since the fighter is literally fighting bare-handed.</li> <li data-xf-list-type="ol">Lastly, I believe that the claw fighter is very much in the spirit of the brawler fighter. A gnoll slashing, gripping and rending with his or her own bare claws captures in my imagination the flavor of the brawler.</li> </ol><p></p><p>I will conclude by saying that I believe the changes I have proposed would not adversely affect game balance both because of the extra feat that this character requires and because the claws would not be overpowered compared to other weapons.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5123632, member: 66180"] The feat, claw fighter, allows gnoll characters to use their natural claws as weapons. As of the release of Martial Power 2 however, the gnoll claws are not included in the list of weapons that allow brawler fighters to benefit from the brawler style bonuses. I propose that that the claw fighter claws (hereinafter referred to as; the claws) be amended to count as having a hand free for the purposes of the brawler style bonuses. As of 3/17/10, the claw fighter feat says the following: As of 3/17/10, the Brawler style says the following: The proposed change would essentially allow the claws to function like spiked gauntlets in the above fighter style. The claws would allow the character to gain the +1 bonus to AC and the +2 bonus to Fortitude. The character would gain the +2 bonus to grab attacks and attacks to move a creature that is grabbed, but NOT be granted the +2 proficiency bonus to grab with unarmed attacks since the claws already include a proficiency bonus. The claws would also benefit from certain feats like Brawler Guard which grants a shield bonus to certain defenses and Brutal Brawler which upgrades the damage dice. I would like this change to be made for the following reasons: [LIST=1] [*]The claws share characteristics with the spiked gauntlet, including the damage and off-hand property. The claws have a +3 proficiency bonus and deal 1d6 damage. Spiked gauntlets have a +2 proficiency bonus and also deal 1d6 damage. [*]Although the claw has an additional +1 proficiency bonus over the spiked gauntled, a character also must acquire the Claw Fighter feat to even use the weapon. This is akin to acquiring a superior weapon feat, so therefore the claw is similar to a superior weapon and all that it entails. [*]The rules as written do not explicitly state the claws do not count as having a hand free, and the claws were likely created before the rules in the Martial Power 2 were finalized. It is probable they were not taken into consideration. [*]Flavor-wise, I believe the claw makes sense for the brawler to count as having hands free, since the fighter is literally fighting bare-handed. [*]Lastly, I believe that the claw fighter is very much in the spirit of the brawler fighter. A gnoll slashing, gripping and rending with his or her own bare claws captures in my imagination the flavor of the brawler. [/LIST] I will conclude by saying that I believe the changes I have proposed would not adversely affect game balance both because of the extra feat that this character requires and because the claws would not be overpowered compared to other weapons. [/QUOTE]
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Proposal: Allow gnoll claws to grant brawler style bonus.
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