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Living 4th Edition
Proposal: Alter Expertise Related House Rule
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<blockquote data-quote="covaithe" data-source="post: 5114029" data-attributes="member: 46559"><p>I find myself strongly suspecting that the "math problem" in place here has less to do with bad scaling and more to do with WotC's predilection for balancing things to take into account PCs who are, shall we say, not well optimized. They want it to be possible to waste half your feats, pick bad race/class combinations, powers with more bark than bite, and still have a reasonable chance of success. </p><p></p><p>At least, that's the only conclusion I can draw from the vast majority of published adventures I've read. Which are almost all laughably easy. I thought 4e was supposed to be closer to old school gaming, where you don't show up to gaming night without half a dozen characters drawn up, 'cause you're likely to go through that many. What happened to the good old killer dungeons? You kids get off my lawn! </p><p></p><p>Uh, I may have gotten distracted there.</p></blockquote><p></p>
[QUOTE="covaithe, post: 5114029, member: 46559"] I find myself strongly suspecting that the "math problem" in place here has less to do with bad scaling and more to do with WotC's predilection for balancing things to take into account PCs who are, shall we say, not well optimized. They want it to be possible to waste half your feats, pick bad race/class combinations, powers with more bark than bite, and still have a reasonable chance of success. At least, that's the only conclusion I can draw from the vast majority of published adventures I've read. Which are almost all laughably easy. I thought 4e was supposed to be closer to old school gaming, where you don't show up to gaming night without half a dozen characters drawn up, 'cause you're likely to go through that many. What happened to the good old killer dungeons? You kids get off my lawn! Uh, I may have gotten distracted there. [/QUOTE]
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Proposal: Alter Expertise Related House Rule
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