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Living 4th Edition
Proposal: Arcane Power
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<blockquote data-quote="JoeNotCharles" data-source="post: 4869358" data-attributes="member: 79945"><p>Ok, this is coming close to the time we can vote on it, and I'd still like answers on 3 things. All of them are ambiguous so this is a matter of of making our own clear rules, I think.</p><p></p><p>1. Does forced movement into a power effect trigger it, or not? Do you get a saving throw to avoid this like you do with hazardous terrain?</p><p>1a. If we rule that it DOES trigger it, what rule are we going to add to prevent infinite loops using Grease or Planar Gateway?</p><p>1b. Related to that, CustServ has stated that "entering" includes forced movement, and "moving" doesn't. This makes no sense whatsoever. We're ignoring that, right?</p><p></p><p>2. There have been some changes to the Illusion powers we've already approved. Are we going to replace the Dragon versions with the AP versions? If so, does anybody object to any of the changes?</p><p></p><p></p><p></p><p>3. How the hell does Illusory Wall work (either version)?</p><p></p><p></p><p></p><p>Here are the answers I'd give, right now:</p><p></p><p>1. Yes, and yes.</p><p>1a. Add a rule saying that if you start inside an effect's area, leaving and reentering the area does not count as "entering" or "moving into".</p><p>1b. Yes, CustServ was obviously off it's gourd when they said this. "Entering" and "moving into" mean the same thing.</p><p></p><p>2. Just replace the Dragon versions with the AP versions. Anyone who dislikes the new version will have two weeks to retrain (for free) after AP is approved.</p><p></p><p>3. Use the amendment I suggested in the quote.</p><p></p><p>EDIT: oh, about Grease. This power has a problem that there are many cases where you'd prefer to slide an opponent 2 squares rather than knocking them prone (for instance, if it's cast in a 5 foot wide corridor: if knocked prone, the attacker can just stand up and continue, since you only get an attack when they enter the zone; on a miss you can slide them back out and force them to be attacked again next time they enter.) So there are times when missing is better than hitting. I think a hit should slide 2 squares AND knock prone, while a miss just slides. Except this makes it impossible to move through the grease in the above setup, so it should be explicit that crawling through it has less effect. So, here's my suggested change:</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4869358, member: 79945"] Ok, this is coming close to the time we can vote on it, and I'd still like answers on 3 things. All of them are ambiguous so this is a matter of of making our own clear rules, I think. 1. Does forced movement into a power effect trigger it, or not? Do you get a saving throw to avoid this like you do with hazardous terrain? 1a. If we rule that it DOES trigger it, what rule are we going to add to prevent infinite loops using Grease or Planar Gateway? 1b. Related to that, CustServ has stated that "entering" includes forced movement, and "moving" doesn't. This makes no sense whatsoever. We're ignoring that, right? 2. There have been some changes to the Illusion powers we've already approved. Are we going to replace the Dragon versions with the AP versions? If so, does anybody object to any of the changes? 3. How the hell does Illusory Wall work (either version)? Here are the answers I'd give, right now: 1. Yes, and yes. 1a. Add a rule saying that if you start inside an effect's area, leaving and reentering the area does not count as "entering" or "moving into". 1b. Yes, CustServ was obviously off it's gourd when they said this. "Entering" and "moving into" mean the same thing. 2. Just replace the Dragon versions with the AP versions. Anyone who dislikes the new version will have two weeks to retrain (for free) after AP is approved. 3. Use the amendment I suggested in the quote. EDIT: oh, about Grease. This power has a problem that there are many cases where you'd prefer to slide an opponent 2 squares rather than knocking them prone (for instance, if it's cast in a 5 foot wide corridor: if knocked prone, the attacker can just stand up and continue, since you only get an attack when they enter the zone; on a miss you can slide them back out and force them to be attacked again next time they enter.) So there are times when missing is better than hitting. I think a hit should slide 2 squares AND knock prone, while a miss just slides. Except this makes it impossible to move through the grease in the above setup, so it should be explicit that crawling through it has less effect. So, here's my suggested change: [/QUOTE]
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