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Living 4th Edition
Proposal: Arcane Power
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<blockquote data-quote="JoeNotCharles" data-source="post: 4869575" data-attributes="member: 79945"><p>Hmm. On the one hand, I like the flavour of these changes. On the other, they're less powerful than the originals. Another option is to attack the specific problem: add a clause saying the slide "does not trigger this attack again".</p><p></p><p>On the gripping hand, the fix I suggested would also catch any similar powers that we didn't notice. (But maybe with too many undesired side effects...) Maybe what I just suggested above can be made general: we make a rule that forced movement caused by an attack cannot trigger the same type of attack from the same source again.</p><p></p><p></p><p></p><p>Heh, good point. I guess that keyword is just completely immaterial for those powers.</p><p></p><p></p><p></p><p>Ah, that makes sense - you can't get through the wall here so you have to try at a different spot, or at least move away and look at it from a different angle to spot the illusion.</p><p></p><p>Note, however, that's not what the power <em>says</em> - it explicitly says the enemy "cannot move through the wall on its current turn", and as that's the only thing in the power that says you cannot move through the wall, as written when your turn ends you're free to move through it.</p><p></p><p></p><p></p><p>That's exactly what I suggested!</p><p></p><p>However, now that you've explained it I think your version above is what the designers <em>intended</em>. But to actually work that way, the power needs to be amended by changing "on its current turn, but it can try again on later turns" to "until it is attacked again and missed".</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4869575, member: 79945"] Hmm. On the one hand, I like the flavour of these changes. On the other, they're less powerful than the originals. Another option is to attack the specific problem: add a clause saying the slide "does not trigger this attack again". On the gripping hand, the fix I suggested would also catch any similar powers that we didn't notice. (But maybe with too many undesired side effects...) Maybe what I just suggested above can be made general: we make a rule that forced movement caused by an attack cannot trigger the same type of attack from the same source again. Heh, good point. I guess that keyword is just completely immaterial for those powers. Ah, that makes sense - you can't get through the wall here so you have to try at a different spot, or at least move away and look at it from a different angle to spot the illusion. Note, however, that's not what the power [i]says[/i] - it explicitly says the enemy "cannot move through the wall on its current turn", and as that's the only thing in the power that says you cannot move through the wall, as written when your turn ends you're free to move through it. That's exactly what I suggested! However, now that you've explained it I think your version above is what the designers [i]intended[/i]. But to actually work that way, the power needs to be amended by changing "on its current turn, but it can try again on later turns" to "until it is attacked again and missed". [/QUOTE]
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