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Living 4th Edition
Proposal: Arcane Power
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<blockquote data-quote="CaBaNa" data-source="post: 4870408" data-attributes="member: 82643"><p>I am not in favor of changing a slide to a push, because that is a serious nerf. I've seen people, in RL, slip forward, and backward, on the same surface. sometimes both at once, looks very painful. </p><p></p><p>There is also no reason to nerf grease or planar gateway.</p><p></p><p>From the way I read grease. It is a daily power that does no damage, but is an auto-prone for any creature that enters the zone. What is so over powered about that? Who cares if it infinitely loops, it's not much better than getting infinite oregano. My wizards are not likely to be taking this power. </p><p></p><p>Planar gateway is an encounter attack power, it can't infinitely loop because it can only be done once. If it were at-will, there may be more of an issue. Planar gateway is a power full of suck, for a controller. 3d6 slide 3 is on par with every other wizard paragon path lvl 11 attack power. </p><p></p><p>Neither are over-powered, or even impressive, for me.</p><p>----------------</p><p></p><p>Originally Posted by JoeNotCharles </p><p>"we make a rule that forced movement caused by an attack cannot trigger the same type of attack from the same source again."</p><p></p><p>Absolutely opposed to this...</p><p></p><p>-------------------</p><p></p><p>As for Illusory Wall, When any enemy moves adjacent to the wall, you can make an attack (EDIT, OUT) against that target; if successful, the target cannot move through the wall on its current turn, but it can try again on later turns. </p><p></p><p>say that you are successful with your attack. </p><p></p><p>The enemy starts it's turn adjacent to the wall... The enemy takes his move action to "move through the wall", meaning that the target has taken a move action, AND is adjacent to the wall, perform another (EDIT, OUT) attack against the target... you succeed! rinse... repeat...</p><p></p><p>No need to change this power either. No the target doesn't have to try a different spot...</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4870408, member: 82643"] I am not in favor of changing a slide to a push, because that is a serious nerf. I've seen people, in RL, slip forward, and backward, on the same surface. sometimes both at once, looks very painful. There is also no reason to nerf grease or planar gateway. From the way I read grease. It is a daily power that does no damage, but is an auto-prone for any creature that enters the zone. What is so over powered about that? Who cares if it infinitely loops, it's not much better than getting infinite oregano. My wizards are not likely to be taking this power. Planar gateway is an encounter attack power, it can't infinitely loop because it can only be done once. If it were at-will, there may be more of an issue. Planar gateway is a power full of suck, for a controller. 3d6 slide 3 is on par with every other wizard paragon path lvl 11 attack power. Neither are over-powered, or even impressive, for me. ---------------- Originally Posted by JoeNotCharles "we make a rule that forced movement caused by an attack cannot trigger the same type of attack from the same source again." Absolutely opposed to this... ------------------- As for Illusory Wall, When any enemy moves adjacent to the wall, you can make an attack (EDIT, OUT) against that target; if successful, the target cannot move through the wall on its current turn, but it can try again on later turns. say that you are successful with your attack. The enemy starts it's turn adjacent to the wall... The enemy takes his move action to "move through the wall", meaning that the target has taken a move action, AND is adjacent to the wall, perform another (EDIT, OUT) attack against the target... you succeed! rinse... repeat... No need to change this power either. No the target doesn't have to try a different spot... [/QUOTE]
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