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Living 4th Edition
Proposal: Arcane Power
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<blockquote data-quote="elecgraystone" data-source="post: 4870457" data-attributes="member: 74232"><p>Those effects are on the combat stats of the summoned creature{hit, dam, defenses ect} or require the creature to be hit. None of those apply to the hound, so an implement has no effect on the hound.</p><p> </p><p>Then it should be written as an auto-prone attack to simplify it. Do you really want people rolling multiple attacks to get a prone in the game? 'Here is my links. I had to roll 7 times to get him prone!' <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p>Don't forget that it's a burst and allies can move through ally spaces. So creatures start up in the canter. So one free action 3d6 + int attacks. Now we move the three creatures through the area in a circle, keeping them adjacent to the center square. Every square of movement triggers a free action attack so that's <strong>TEN</strong> 3d6+int attacks [9 from movement, 1 from starting in the area]! So how is this NOT overpowered? Show me another wizard paragon path lvl 11 attack power that could trigger <strong>28</strong> 3d6+int attacks on 9 targets [316 individual attacks]? [every square has an enemy and is moved 3 squares in the area, triggering 3 attacks each, 4 for the center]<img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4870457, member: 74232"] Those effects are on the combat stats of the summoned creature{hit, dam, defenses ect} or require the creature to be hit. None of those apply to the hound, so an implement has no effect on the hound. Then it should be written as an auto-prone attack to simplify it. Do you really want people rolling multiple attacks to get a prone in the game? 'Here is my links. I had to roll 7 times to get him prone!' :-S Don't forget that it's a burst and allies can move through ally spaces. So creatures start up in the canter. So one free action 3d6 + int attacks. Now we move the three creatures through the area in a circle, keeping them adjacent to the center square. Every square of movement triggers a free action attack so that's [B]TEN[/B] 3d6+int attacks [9 from movement, 1 from starting in the area]! So how is this NOT overpowered? Show me another wizard paragon path lvl 11 attack power that could trigger [B]28[/B] 3d6+int attacks on 9 targets [316 individual attacks]? [every square has an enemy and is moved 3 squares in the area, triggering 3 attacks each, 4 for the center]:-S [/QUOTE]
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