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Living Pathfinder [closed]
Proposal: ARG Content for Approved PC Races
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<blockquote data-quote="Satin Knights" data-source="post: 5983065" data-attributes="member: 6666968"><p>Blood God Disciple: That archetype is a trap anyways. You are giving up all your summon monster SLAs for 1 evolution for 1 minute. Not 1 minute per level, but one minute per execution. You can't stack the evolutions. If you share at higher levels, you get less per day. You must use the ability within 1 minute of killing an opponent. So, you can't slaughter many and then use each of them. Definite trap.</p><p></p><p>Wild Caller: I like the idea of a druidic summoner. I want to keep the archetype except strike the one overpowered line of <span style="color: Pink">"A wild caller gains 1/4 his class level as bonus evolution points in his eidolon’s evolution pool"</span> while keeping the rest of the sentence. Doing that makes the Wild Caller slightly less powerful than a straight summoner, but has interesting flavorful fluff.</p><p></p><p>Strongtail: <span style="color: PaleGreen">agree, yes</span></p><p></p><p>Half-blood Extraction: <span style="color: PaleGreen">agree, yes</span></p><p></p><p>Fiendish Vessel: <span style="color: PaleGreen">Yeah, agreed.</span> But GMs get the right to use one as the BBEG.</p><p></p><p>Obsession Log: out by reason of consistancy, <span style="color: PaleGreen">yes</span>.</p><p></p><p>Things that worry me:</p><p></p><p>Tiefling Paladin FC: +1 to damage healed by lay on hands when used on self. (That is +10 hp swift healing to a 10th level paladin, which makes him real difficult to take down. This bonus is twice that of other races as far as I have found.)</p><p></p><p>My thoughts so far. I haven't had enough time to go through even the standard races with a fine tooth comb yet.</p><p></p><p>-SK</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5983065, member: 6666968"] Blood God Disciple: That archetype is a trap anyways. You are giving up all your summon monster SLAs for 1 evolution for 1 minute. Not 1 minute per level, but one minute per execution. You can't stack the evolutions. If you share at higher levels, you get less per day. You must use the ability within 1 minute of killing an opponent. So, you can't slaughter many and then use each of them. Definite trap. Wild Caller: I like the idea of a druidic summoner. I want to keep the archetype except strike the one overpowered line of [COLOR=Pink]"A wild caller gains 1/4 his class level as bonus evolution points in his eidolon’s evolution pool"[/COLOR] while keeping the rest of the sentence. Doing that makes the Wild Caller slightly less powerful than a straight summoner, but has interesting flavorful fluff. Strongtail: [COLOR=PaleGreen]agree, yes[/COLOR] Half-blood Extraction: [COLOR=PaleGreen]agree, yes[/COLOR] Fiendish Vessel: [COLOR=PaleGreen]Yeah, agreed.[/COLOR] But GMs get the right to use one as the BBEG. Obsession Log: out by reason of consistancy, [COLOR=PaleGreen]yes[/COLOR]. Things that worry me: Tiefling Paladin FC: +1 to damage healed by lay on hands when used on self. (That is +10 hp swift healing to a 10th level paladin, which makes him real difficult to take down. This bonus is twice that of other races as far as I have found.) My thoughts so far. I haven't had enough time to go through even the standard races with a fine tooth comb yet. -SK [/QUOTE]
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