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Proposal: Background Benefits
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<blockquote data-quote="CaBaNa" data-source="post: 5130193" data-attributes="member: 82643"><p>1) Right off the bat, in combat, the PC is at -10, and if they don't speak a language they are at -15... I don't think the feat combo, with Option C (which I like best, just hadn't seen the background already.) is going to break the game.</p><p></p><p>2) And it is much more exclusive, requiring a specific background, unlike skill focus intimidate, which anyone trained in intimidate can take.</p><p></p><p>3) Not only does the PC start at -10/-15 for the roll, they get one shot per encounter at the attempt, and the target must be bloodied already. Once again, I think it an exaggeration to call this game breaking.</p><p></p><p>For the rest...</p><p></p><p>Intimidate can be used against an enemy once per combat, success or failure, and always with a ridiculous penalty. NPC's can be un-intimidatable, or worse, intimidating them can cause auto-fail skill checks. I doubt having this one skill optimized, and sacrificing others for it, will break skill encounters as well.</p><p></p><p>The rant wasn't needed, and didn't have anything constructive for the argument, so I don't feel a need to address any points made therein.</p><p></p><p></p><p></p><p></p><p>To reiterate, +10/+15 just covers the penalty of -10/-15, and then the PC still must overcome the Will defense of the enemy. </p><p></p><p>Yes once adding <u>two</u> feats, it becomes almost usable... Not game-breaking, that's sensational.</p><p></p><p>No Skill challenge is ever 100%, as it's DM controlled. What DM would let that fly? Sure the intimidate heavy PC may shine occasionally, or come through on a difficult roll, but the Perception optimized Lanharath could do the same. It wasn't 100% on anything walking with him... He could roll twice... It wasn't game breaking. We had surprise rounds.</p><p></p><p>Nothing about allowing this option is game-breaking, it just allows core rules mechanics with Eberron fluff instead of FR fluff.</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5130193, member: 82643"] 1) Right off the bat, in combat, the PC is at -10, and if they don't speak a language they are at -15... I don't think the feat combo, with Option C (which I like best, just hadn't seen the background already.) is going to break the game. 2) And it is much more exclusive, requiring a specific background, unlike skill focus intimidate, which anyone trained in intimidate can take. 3) Not only does the PC start at -10/-15 for the roll, they get one shot per encounter at the attempt, and the target must be bloodied already. Once again, I think it an exaggeration to call this game breaking. For the rest... Intimidate can be used against an enemy once per combat, success or failure, and always with a ridiculous penalty. NPC's can be un-intimidatable, or worse, intimidating them can cause auto-fail skill checks. I doubt having this one skill optimized, and sacrificing others for it, will break skill encounters as well. The rant wasn't needed, and didn't have anything constructive for the argument, so I don't feel a need to address any points made therein. To reiterate, +10/+15 just covers the penalty of -10/-15, and then the PC still must overcome the Will defense of the enemy. Yes once adding [U]two[/U] feats, it becomes almost usable... Not game-breaking, that's sensational. No Skill challenge is ever 100%, as it's DM controlled. What DM would let that fly? Sure the intimidate heavy PC may shine occasionally, or come through on a difficult roll, but the Perception optimized Lanharath could do the same. It wasn't 100% on anything walking with him... He could roll twice... It wasn't game breaking. We had surprise rounds. Nothing about allowing this option is game-breaking, it just allows core rules mechanics with Eberron fluff instead of FR fluff. [/QUOTE]
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