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Living Eberron
proposal: change death penalty
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<blockquote data-quote="KarinsDad" data-source="post: 5327781" data-attributes="member: 2011"><p>3 milestones at minimum takes 6 encounters and at maximum takes 9 encounters, regardless of whether it is a table game or a PBP game. Talk to the DM and arrange for a 6 encounter/skill challenge day if possible to make it closer to 6.</p><p></p><p>The purpose of death rules is to die. Sidestepping those rules with Raise Dead is fine, but there should be a penalty.</p><p></p><p>People want to have their cake and eat it too. They want challenges, but they don't want their PC to die. They want to RP angst and sorrow over a fellow PC dying, but they want that PC up and about the very next game day.</p><p></p><p>And the penalty is not that severe anyway. A player makes at most maybe 7 or so D20 rolls per encounter (unless it is an area effect PC). That means that the PC on average will fail on something that he would have succeeded on 1 encounter in 3. That would on average be 2 or 3 failures total.</p><p></p><p>Is that really as "disproportionately harsh" as you claim?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5327781, member: 2011"] 3 milestones at minimum takes 6 encounters and at maximum takes 9 encounters, regardless of whether it is a table game or a PBP game. Talk to the DM and arrange for a 6 encounter/skill challenge day if possible to make it closer to 6. The purpose of death rules is to die. Sidestepping those rules with Raise Dead is fine, but there should be a penalty. People want to have their cake and eat it too. They want challenges, but they don't want their PC to die. They want to RP angst and sorrow over a fellow PC dying, but they want that PC up and about the very next game day. And the penalty is not that severe anyway. A player makes at most maybe 7 or so D20 rolls per encounter (unless it is an area effect PC). That means that the PC on average will fail on something that he would have succeeded on 1 encounter in 3. That would on average be 2 or 3 failures total. Is that really as "disproportionately harsh" as you claim? [/QUOTE]
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