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(Proposal) Deities: Créan and Z'iu
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<blockquote data-quote="Jdvn1" data-source="post: 2030059" data-attributes="member: 26424"><p>Something else to think about is that these two aren't necessarily the only overdeities either. It's possible there are other, possibly more powerful, overdeities that factor into the picture. So these two might have a lot of influence, but it's also not a direct definition of the world philosophies, the world physics, and the nature of the setting itself. I think there's middle ground, here.</p><p></p><p></p><p>Maybe it's neutral. Does it have to be good or bad? This isn't the end-all-be-all of the pantheon.</p><p></p><p></p><p>Well, I'd say maybe it removes some mystique but also introduces possible plot hooks. But that happens whenever you detail any sort of deity. Maybe the overdeity information should be less than the rest of the pantheon, since no one should know anything about them or follows them. And that'll also increase the mystique.</p><p></p><p>That also means that the deities' relationship to other deities wouldn't be spelled out. People would be like, "Huh? I don't get Crean and Z'iu." And they'd be told, "Well, no one gets them. They're that powerful."</p><p></p><p>So I guess other options include:</p><p>1) Severely lessen the descriptions, get rid of their alignments and home planes, get rid of their relationship to the elements. Basically, make them vague overdeities that no one knows out. Their description would be mostly stuff like, "Crean tends to..." and "Z'iu favors..."</p><p>2) Cut down their breadth, make them more specific, and turn them into intermediate deities or something.</p><p></p><p>Rae: I came across the same problem with the vocabulary that you did. While the lists in the Draconomicon and the Dragon article are different, they're not overly useful. Maybe I'll look into other languages or something. Even if the vote becomes a hung jury, you could keep the gods around or put them in House Rules or something. I know I'll keep a copy of them around, at least for reference.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2030059, member: 26424"] Something else to think about is that these two aren't necessarily the only overdeities either. It's possible there are other, possibly more powerful, overdeities that factor into the picture. So these two might have a lot of influence, but it's also not a direct definition of the world philosophies, the world physics, and the nature of the setting itself. I think there's middle ground, here. Maybe it's neutral. Does it have to be good or bad? This isn't the end-all-be-all of the pantheon. Well, I'd say maybe it removes some mystique but also introduces possible plot hooks. But that happens whenever you detail any sort of deity. Maybe the overdeity information should be less than the rest of the pantheon, since no one should know anything about them or follows them. And that'll also increase the mystique. That also means that the deities' relationship to other deities wouldn't be spelled out. People would be like, "Huh? I don't get Crean and Z'iu." And they'd be told, "Well, no one gets them. They're that powerful." So I guess other options include: 1) Severely lessen the descriptions, get rid of their alignments and home planes, get rid of their relationship to the elements. Basically, make them vague overdeities that no one knows out. Their description would be mostly stuff like, "Crean tends to..." and "Z'iu favors..." 2) Cut down their breadth, make them more specific, and turn them into intermediate deities or something. Rae: I came across the same problem with the vocabulary that you did. While the lists in the Draconomicon and the Dragon article are different, they're not overly useful. Maybe I'll look into other languages or something. Even if the vote becomes a hung jury, you could keep the gods around or put them in House Rules or something. I know I'll keep a copy of them around, at least for reference. [/QUOTE]
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