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Living Worlds
Living 4th Edition
Proposal: Divine Power
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<blockquote data-quote="Malanore" data-source="post: 4873929" data-attributes="member: 83146"><p>I'm doing the toting method <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Already dropped the MM and DMG from my list of carry around in a heavy bag, now the FRPG and EPG are also dropped, only to be used when I level and I don't know what I'm gonna cut out when AV2 comes out.</p><p></p><p>Back to the subject at hand, which is Divine Power!</p><p></p><p>YAY I have feats to take!</p><p></p><p>Domains at will augmentors were cool till I noticed two trends for clercis. Not a single augment for Sacred Flame and about a third of the augments work with righteous brand. As if Righteous Brand wasn't already ridiculous, now you can hand out a -2 to AC for a round with it as well. An 18 Str Flanking cleric hands out a +8 to one person to hit their target. </p><p></p><p>I don't really have a problem with any of the at will augment feats, just that sacred flame got shafted while righteous brand got lots of love. It's like they are trying to tell ranged clerics they can't ever do damage (the non damaging wisdom at-will from this book got lots of love as well)</p><p></p><p>Demonsbane and Devilsbane are much needed feats, but now there's enough feats you don't have room to take them for a while <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Paladins, especially STR paladins got lots of love with this book, nothing too overly powerful, although Str AND Cha to Divine Challenge damage might get a little powerful with a 25 point buy build, especially when STR paladins still need CHA for the new Divine Sanction ability. But hey, paladins have suffered long enough it's not that big of a deal I don't think. I can see Divine Challenge hitting 9 - 10 damage for starting balanced paladins.</p><p></p><p>A couple things should probably be pointed out because they aren't spelled out in the book</p><p></p><p>Creation Doman Channel Divinity still uses your Daily Item usage, it just doesn't expend the power from the item.</p><p></p><p>In relation to Holy Speech, Per PHB p25 1st Level characters can't choose Abyssal or Supernal as a 1st level character. So a background with knowing the Supernal language is not a free ticket to 2 successes in social skill challenges with your bard just by taking that feat.</p><p></p><p></p><p>Otherwise, at least for paladins and clerics, as I know little about invokers and avengers, everything looks to be nice and balanced. I think they finally did it right.</p></blockquote><p></p>
[QUOTE="Malanore, post: 4873929, member: 83146"] I'm doing the toting method :( Already dropped the MM and DMG from my list of carry around in a heavy bag, now the FRPG and EPG are also dropped, only to be used when I level and I don't know what I'm gonna cut out when AV2 comes out. Back to the subject at hand, which is Divine Power! YAY I have feats to take! Domains at will augmentors were cool till I noticed two trends for clercis. Not a single augment for Sacred Flame and about a third of the augments work with righteous brand. As if Righteous Brand wasn't already ridiculous, now you can hand out a -2 to AC for a round with it as well. An 18 Str Flanking cleric hands out a +8 to one person to hit their target. I don't really have a problem with any of the at will augment feats, just that sacred flame got shafted while righteous brand got lots of love. It's like they are trying to tell ranged clerics they can't ever do damage (the non damaging wisdom at-will from this book got lots of love as well) Demonsbane and Devilsbane are much needed feats, but now there's enough feats you don't have room to take them for a while :) Paladins, especially STR paladins got lots of love with this book, nothing too overly powerful, although Str AND Cha to Divine Challenge damage might get a little powerful with a 25 point buy build, especially when STR paladins still need CHA for the new Divine Sanction ability. But hey, paladins have suffered long enough it's not that big of a deal I don't think. I can see Divine Challenge hitting 9 - 10 damage for starting balanced paladins. A couple things should probably be pointed out because they aren't spelled out in the book Creation Doman Channel Divinity still uses your Daily Item usage, it just doesn't expend the power from the item. In relation to Holy Speech, Per PHB p25 1st Level characters can't choose Abyssal or Supernal as a 1st level character. So a background with knowing the Supernal language is not a free ticket to 2 successes in social skill challenges with your bard just by taking that feat. Otherwise, at least for paladins and clerics, as I know little about invokers and avengers, everything looks to be nice and balanced. I think they finally did it right. [/QUOTE]
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