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Proposal: Don't screw over clerics
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<blockquote data-quote="Tomalak" data-source="post: 5182229" data-attributes="member: 84172"><p>The official proposal is "Ignore the May 2010 errata to Healer's Lore". I apologize for being unclear.</p><p> </p><p></p><p> </p><p></p><p> I have a personal maxim, that I feel applies here "Addressing a problem with an individual by affecting the entire group will only create more problems." </p><p></p><p>I don't know about doing that either. Astral seal does comparable healing (even enhanced) to the amount of damage done by an attack. Considering that it does no damage, I don't see the problem. Do we have any current or past M:tG players here? I am reminded of Fog - it didn't win you the game, it just kept you alive a little longer so something else could. </p><p></p><p></p><p>All builds add Wis, sure. But not all builds <em>take</em> Wis. A Str cleric doesn't need wisdom, except for this one class feature. And if the errata goes through, surgeless healing can't use it either. So you're restricted to the same things that a Pacifist Healer is restricted to. As such, I would imagine that most clerics who actually take advantage of Healer's Lore would also take Pacifist Healer, because it follows the same restrictions. I believe the restriction on Pacifist Healer is appropriate and balanced. It's a powerful feat. Healer's Lore is a Class Feature, and IMO most of the characters who <em>have</em> it, should get to <em>use</em> it. Perhaps if WoTC were to introduce an alternative to Healer's Lore, as they did with the Martial Classes recently, I might be happier with the eratta. </p><p></p><p></p><p>Errata is designed to balance the game. As such, it's an important tool that allows WotC to make sure an oversight doesn't go overboard and allow something silly (infinite damage combo?). But like anything else WotC writes, we should take a look at it and ask "Do we want this in our game?" I have significant experience with Astral Seal, and with clerics who both use and don't use it. I don't think it is broken as-is, I have no problem with a player using it in my games, and I don't think it needs errata. I think this is a case of WotC getting overzealous and nerfing something that didn't need it. I don't think it's as clear a case as, for example, Avenger AC totals or Oversized Minotaurs.</p><p></p><p></p><p>Anything that "must" be taken for any character is likely unbalanced. But when I'm playing a <em>specific</em> build, there are items I'm going to want. For example: If I'm playing a fighter who uses lots of melee basics, and likely runs around with a Bravura Warlord, I'm taking the Bracers of Might Striking. It's better than anything else, why wouldn't I take it? Not all fighters take it, it simply suits the character I'm playing.</p><p></p><p>Most of what a Pacifist Healer does is healing. Taking items that enhance healing is a no-brainer, sure. Why would that be bad? Does your striker not take items that help him deal damage?</p></blockquote><p></p>
[QUOTE="Tomalak, post: 5182229, member: 84172"] The official proposal is "Ignore the May 2010 errata to Healer's Lore". I apologize for being unclear. I have a personal maxim, that I feel applies here "Addressing a problem with an individual by affecting the entire group will only create more problems." I don't know about doing that either. Astral seal does comparable healing (even enhanced) to the amount of damage done by an attack. Considering that it does no damage, I don't see the problem. Do we have any current or past M:tG players here? I am reminded of Fog - it didn't win you the game, it just kept you alive a little longer so something else could. All builds add Wis, sure. But not all builds [I]take[/I] Wis. A Str cleric doesn't need wisdom, except for this one class feature. And if the errata goes through, surgeless healing can't use it either. So you're restricted to the same things that a Pacifist Healer is restricted to. As such, I would imagine that most clerics who actually take advantage of Healer's Lore would also take Pacifist Healer, because it follows the same restrictions. I believe the restriction on Pacifist Healer is appropriate and balanced. It's a powerful feat. Healer's Lore is a Class Feature, and IMO most of the characters who [I]have[/I] it, should get to [I]use[/I] it. Perhaps if WoTC were to introduce an alternative to Healer's Lore, as they did with the Martial Classes recently, I might be happier with the eratta. Errata is designed to balance the game. As such, it's an important tool that allows WotC to make sure an oversight doesn't go overboard and allow something silly (infinite damage combo?). But like anything else WotC writes, we should take a look at it and ask "Do we want this in our game?" I have significant experience with Astral Seal, and with clerics who both use and don't use it. I don't think it is broken as-is, I have no problem with a player using it in my games, and I don't think it needs errata. I think this is a case of WotC getting overzealous and nerfing something that didn't need it. I don't think it's as clear a case as, for example, Avenger AC totals or Oversized Minotaurs. Anything that "must" be taken for any character is likely unbalanced. But when I'm playing a [I]specific[/I] build, there are items I'm going to want. For example: If I'm playing a fighter who uses lots of melee basics, and likely runs around with a Bravura Warlord, I'm taking the Bracers of Might Striking. It's better than anything else, why wouldn't I take it? Not all fighters take it, it simply suits the character I'm playing. Most of what a Pacifist Healer does is healing. Taking items that enhance healing is a no-brainer, sure. Why would that be bad? Does your striker not take items that help him deal damage? [/QUOTE]
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